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Training Mastering the Design of Dialogue Trees for Interactive Video Games: From Theory to Implementation

Ref: NXG454
8 people max.
From $3,465 HT / per person
Pay in 3 installments · On-site on request · +$540 with certification exam
3 days
Remote

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Learning objectives

  • Understand the principles of dialogue trees and their value in game design
  • Model a non-linear dialogue tree
  • Integrate and manage choices impacting the narrative and game mechanics
  • Identify software tools and frameworks for implementing dialogue trees
  • Develop and test a functional dialogue tree prototype in a game engine (Unity, Ren’Py or Twine)
  • Anticipate localization, scalability, and optimization of complex dialogues

The Learni story

Founded by engineers and learning experts, Learni's mission is to make high-impact tech training accessible to teams everywhere. We work remotely with organizations across the US and Canada, in your time zone, to help teams upskill fast.

Don't let this gap widen

Why this program matters

  • Without this upskilling, your team accumulates a technological gap that translates directly into productivity loss.

  • Organizations that don't train their talents on key topics see their competitiveness drop.

  • Every quarter without training is a gap widening with competitors who invest.

  • The cost of inaction quickly exceeds that of well-targeted training.

Allan BUSI
Allan BUSI

Learni trainer · AI expert

73%productivity gap
×3cost of inaction

Program

Module 1The Fundamentals of Dialogue Trees and Branched Narration

Discovery of interactive narration. Examples of dialogue trees in landmark games. Principles of interactive scripting, challenges of non-linear writing. Dialogue schemas and ramifications. Exercises: analysis of existing scenarios and mapping of a simple dialogue tree.

Module 2Modeling, Mechanics, and Tools

Designing a complex dialogue tree: branches, consequences, management of variables (statuses, relationships, choice memory). Presentation of tools (Twine, Ink, Fungus, Dialogue System for Unity, Ren’Py), advantages and limitations. Practical workshops: schematic modeling on paper then on digital tools. Basics of technical implementation in Unity/Twine.

Module 3Integration, Testing, and Optimization of Dialogue Trees

Setting up an interactive dialogue prototype: integration of a tree into the trainee's chosen game engine (or common project). Interaction tests, detection of inconsistencies, localization/multilingual support, optimization for large volumes of dialogues. Advice for validation with a project team. Oral presentation of a finalized project and personalized feedback.

Evaluation method

  • Daily corrected practical exercises
  • Red thread project: modeling and integration of a functional dialogue tree presented at the end of the training
  • Personalized feedback on each project

Learning method

  • Alternation of theoretical presentations, case studies, and practical workshops
  • Prototyping of dialogue trees with individual support
  • Training materials, bibliography, and shared software resources

Methods, materials and delivery

The Training Mastering the Design of Dialogue Trees for Interactive Video Games: From Theory to Implementation program is delivered onsite or remote (blended-learning, virtual classroom, remote presence). At Learni, an industry-certified training organization, every program is built to maximize skills acquisition regardless of the chosen format.

The trainer alternates between demonstrative, interrogative and active methods (through hands-on labs and/or scenarios). This pedagogical approach guarantees concrete learning that's immediately applicable at work.

Equipment required

For the smooth delivery of the Training Mastering the Design of Dialogue Trees for Interactive Video Games: From Theory to Implementation program, the following equipment is required:

  • Mac or PC computers, high-speed fiber internet, whiteboard or flipchart, projector or interactive touch screen (for remote sessions)
  • Training environments installed on workstations or accessible online
  • Course materials, hands-on exercises and complementary resources
  • Post-training access to materials and educational resources

For intra-company training on a site outside Learni, the client commits to providing all required teaching materials (computers, internet, etc.) for the smooth delivery of the program in line with the prerequisites in the communicated program.

* contact us for remote delivery feasibility** ratio varies depending on the program

Skills assessment methods

Assessment of skills acquired during the Training Mastering the Design of Dialogue Trees for Interactive Video Games: From Theory to Implementation program is performed through:

  • During training: case studies, hands-on labs and professional scenarios
  • End of training: self-assessment questionnaire and skills evaluation by the trainer
  • After training: completion certificate detailing acquired skills

Program accessibility

Learni is committed to making its programs accessible. All our programs are accessible to people with disabilities. Our teams are available to adapt the pedagogical methods to your specific needs. Please contact us for any adjustment request.

Enrollment terms and lead times

Registration is possible up to 48 business hours before the start of training. All our programs are built for corporate L&D budgets and delivered onsite or remotely.

Our method

Training quality, guaranteed at every step

Before, during, after: we frame the brief, introduce the trainer, tailor the content and measure impact. You stay in control from kickoff to wrap-up.

Step 1

Rigorous trainer selection

Each trainer is validated on three criteria: hands-on field expertise, proven pedagogy and alignment with your industry.

  • Triple validation: technical, pedagogical, sectoral.
  • Minimum rating 4.8/5 over the last 12 sessions.
Step 2

You meet the trainer beforehand

30-minute video call between you and the selected trainer to validate the fit, adjust content and clear any final doubts.

  • Live briefing on goals and team context.
  • Veto right — we swap the trainer for free if needed.
Step 3

Content tailored to your context

No recycled slides. The syllabus is reworked from your real cases: tools, constraints, vocabulary, ongoing projects.

  • Hands-on cases drawn from your stack and projects.
  • Program co-written then validated by your team.
Step 4

Continuous quality follow-up

Live evaluations, 30/90/180-day check-ins and a consolidation plan. If the impact misses the mark, we rework it.

  • NPS, knowledge quizzes and skills self-assessment.
  • Satisfaction guarantee: fully satisfied or free rework.

A simple promise: you don't pay to discover the trainer on day one. Everything is validated upfront, by you.

FAQ

Frequently asked questions

How much does the Training Mastering the Design of Dialogue Trees for Interactive Video Games: From Theory to Implementation training cost?+
The individual price is $3,465 (USD). A detailed quote is sent within one business day.
How long is the Training Mastering the Design of Dialogue Trees for Interactive Video Games: From Theory to Implementation training?+
The training lasts 3 journées, available live online (US time zones) or on-site at your offices.
How is this training paid for?+
Most US teams pay directly through their company (L&D or training budget). We invoice in US dollars and accept bank transfer (ACH/wire) or card, with volume pricing for teams. A purchase order is welcome.
Are there any prerequisites?+
Basic knowledge in interactive narration or experience in video game development
Is a certificate delivered at the end?+
Yes. A Learni completion certificate is issued, along with the individual evaluation report.
Does Learni provide the equipment?+
No. A computer and stable internet connection are required for the participant. Learni provides the educational platform, the trainer and all course materials.
On-site & remote

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