Training Gamification - Boost Advanced Sales

$5,775

  • 5 days
  • Onsite
  • 10 people max.
Ref: ZEI829
10 people max.
$5,775
In-company rate: from $10,395 for the whole team
On-site and certification exam on quote
5 days
Onsite

Don't let this gap widen

Why this program matters

  • Companies that ignore gamification lose up to 25 percent in sales productivity according to recent studies.

  • Teams without engaging mechanics show a 30 percent lower retention rate.

  • Managers who fail to master these tools see their careers stall against innovative competitors.

  • Acting now prevents these concrete losses and secures the future of your sales.

Allan BUSI, Learni trainer · AI expert
Allan BUSI

Learni trainer · AI expert

73%productivity gap
×3cost of inaction
Flag of the United StatesBuilt for US teams
Payment by wire transferEnhanced confidentialityPerfect for companies with 50 to 500 employeesScheduling to fit any time zone

Trusted by — schools, companies and industrial groups

25,805 programs · 25 countries

  • Aptar
  • ArcelorMittal
  • Equans
  • EDF
  • Ubisoft
  • Microsoft

Every program built with a dedicated engineer

  • OpenAI
  • Anthropic
  • Mistral AI
  • NVIDIA
  • Google
  • Amazon Web Services
  • Microsoft Dynamics 365
  • Salesforce
  • ServiceNow
  • SAP
  • Oracle
  • Cisco
  • Fortinet
  • Palo Alto Networks
  • Aruba
  • VMware
  • Red Hat
  • Databricks
  • Snowflake
  • OVHcloud
  • Notion
  • AMD
  • Apple

Companies: Aptar, ArcelorMittal, Equans, EDF, Ubisoft and Microsoft.

Gamification training objectives

  • Master advanced gamification mechanics for professional sales training.
  • Develop gamification systems focused on enterprise prospecting.
  • Design gamification pathways to improve negotiation skills.
  • Implement gamification tools to optimize closing and collective performance.
  • Optimize certified gamification strategies tailored to sales teams.
  • Evaluate the impact of gamification initiatives on company results.

Gamification curriculum: 5 modules over 5 days

Module 1 : Theme: Advanced Introduction to Gamification for Prospecting (tools such as Bunchball, scoring methods, deliverables: process audit)

Participants analyze the fundamentals of gamification applied to commercial prospecting. They explore concrete company cases, use simulation platforms and design an initial audit of their sales processes. This day lays the foundations for integrating effective and measurable playful mechanics.

Module 2 : Theme: Designing Gamification Systems in Negotiation (tools such as Kahoot Pro, points and badges methods, deliverables: pathway prototype)

Learners design gamification systems to energize negotiation sessions. They practice interactive exercises, test realistic scenarios and create a gamified pathway prototype. The focus is on team engagement and skills progression within the company.

Module 3 : Theme: Integrating Gamification for Closing and Sales (tools such as LevelUp, challenge methods, deliverables: deployment plan)

This day focuses on optimizing closing through gamification. Participants deploy concrete challenges, analyze performance data and finalize a deployment plan adapted to their professional context. They validate measurable strategies to increase conversion rates.

Module 4 : Theme: Advanced Management of Gamification in Certified Training (tools such as Gamify, analysis methods, deliverables: dashboard)

Professionals learn to manage certified gamification programs. They build dashboards, conduct team simulations and adjust mechanics based on field feedback. The goal is to ensure sustainable adoption within the company.

Module 5 : Theme: Evaluation and Optimization of Gamification for Performance (tools such as Tableau, ROI methods, deliverables: final report)

The final day focuses on evaluating gamification initiatives. Participants measure the impact on sales, write a comprehensive report and present their projects. They incorporate recommendations for continuous improvement of commercial skills.

How Gamification skills are assessed

  • Daily interactive quizzes
  • Group gamification project
  • Final presentation before a jury
  • Self-assessment of acquired skills

How the Gamification course is taught

  • Practical remote workshops
  • Real case studies
  • Personalized feedback
  • Unlimited online resources

Gamification training: access and practical arrangements

The Training Gamification - Boost Advanced Sales program is delivered onsite or remote (blended-learning, virtual classroom, remote presence). At Learni, an industry-certified training organization, every program is built to maximize skills acquisition regardless of the chosen format.

The trainer alternates between demonstrative, interrogative and active methods (through hands-on labs and/or scenarios). This pedagogical approach guarantees concrete learning that's immediately applicable at work.

Equipment required

For the smooth delivery of the Training Gamification - Boost Advanced Sales program, the following equipment is required:

  • Mac or PC computers, high-speed fiber internet, whiteboard or flipchart, projector or interactive touch screen (for remote sessions)
  • Training environments installed on workstations or accessible online
  • Course materials, hands-on exercises and complementary resources
  • Post-training access to materials and educational resources

For intra-company training on a site outside Learni, the client commits to providing all required teaching materials (computers, internet, etc.) for the smooth delivery of the program in line with the prerequisites in the communicated program.

* contact us for remote delivery feasibility** ratio varies depending on the program

Skills assessment methods

Assessment of skills acquired during the Training Gamification - Boost Advanced Sales program is performed through:

  • During training: case studies, hands-on labs and professional scenarios
  • End of training: self-assessment questionnaire and skills evaluation by the trainer
  • After training: completion certificate detailing acquired skills

Program accessibility

Learni is committed to making its programs accessible. All our programs are accessible to people with disabilities. Our teams are available to adapt the pedagogical methods to your specific needs. Please contact us for any adjustment request.

Enrollment terms and lead times

Registration is possible up to 48 business hours before the start of training. All our programs are built for corporate L&D budgets and delivered onsite or remotely.

The Learni story

Founded by engineers and learning experts, Learni's mission is to make high-impact tech training accessible to teams everywhere. We work remotely with organizations across the US and Canada, in your time zone, to help teams upskill fast.

Our method

How Learni guarantees the quality of your Gamification training

Before, during, after: we frame the brief, introduce the trainer, tailor the content and measure impact. You stay in control from kickoff to wrap-up.

Step 1

Rigorous trainer selection

Each trainer is validated on three criteria: hands-on field expertise, proven pedagogy and alignment with your industry.

  • Triple validation: technical, pedagogical, sectoral.
  • Minimum rating 4.8/5 over the last 12 sessions.
Step 2

You meet the trainer beforehand

30-minute video call between you and the selected trainer to validate the fit, adjust content and clear any final doubts.

  • Live briefing on goals and team context.
  • Veto right — we swap the trainer for free if needed.
Step 3

Content tailored to your context

No recycled slides. The syllabus is reworked from your real cases: tools, constraints, vocabulary, ongoing projects.

  • Hands-on cases drawn from your stack and projects.
  • Program co-written then validated by your team.
Step 4

Continuous quality follow-up

Live evaluations, 30/90/180-day check-ins and a consolidation plan. If the impact misses the mark, we rework it.

  • NPS, knowledge quizzes and skills self-assessment.
  • Satisfaction guarantee: fully satisfied or free rework.

A simple promise: you don't pay to discover the trainer on day one. Everything is validated upfront, by you.

A child walking to school with a backpack
Our social commitment

A school kit donated to a child for every training booked

To fight inequalities in access to education, Learni donates a complete school kit to a child in need for every training booked. You build your skills, a child heads back to school.

  • Backpack, notebooks and essential supplies
  • Distributed through our partner charities
  • Included, at no extra cost to you
Enroll and offer a kit
FAQ

Gamification: frequently asked questions

Which tools are used in Gamification training?+
Hands-on work runs on tools such as Bunchball, scoring methods, deliverables: process audit, points, badges methods and deliverables: pathway prototype. Those tools come from the Gamification program itself, delivered on site over 5 days, so participants practise on the stack they will use at work.
What can participants do after Gamification training?+
They can master advanced gamification mechanics for professional sales training, develop gamification systems focused on enterprise prospecting and design gamification pathways to improve negotiation skills. Those are the stated objectives of the Gamification program at Advanced level, checked by the end-of-session assessment.
What does the Gamification program cover, day by day?+
Day 1: Theme: Advanced Introduction to Gamification for Prospecting (tools such as Bunchball, scoring methods, deliverables: process audit). Day 2: Theme: Designing Gamification Systems in Negotiation (tools such as Kahoot Pro, points and badges methods, deliverables: pathway prototype). Day 3: Theme: Integrating Gamification for Closing and Sales (tools such as LevelUp, challenge methods, deliverables: deployment plan). Day 4: Theme: Advanced Management of Gamification in Certified Training (tools such as Gamify, analysis methods, deliverables: dashboard). Day 5: Theme: Evaluation and Optimization of Gamification for Performance (tools such as Tableau, ROI methods, deliverables: final report). The Gamification program runs over 5 days, delivered on site.
How is Gamification training assessed?+
Assessment relies on daily interactive quizzes, group gamification project and final presentation before a jury. Learni issues a completion certificate together with the individual assessment report at the end of the Gamification program, which an L&D team can file as evidence.
How much does Gamification training cost per participant?+
Gamification training costs $5,775 per participant. For an in-company team, the flat rate starts at $10,395 for the whole group, up to 8 people. The detailed quote, sent within one business day, adjusts the amount to the format and how far the syllabus is tailored to your team.
How long does Gamification training take?+
5 days, available live online (US time zones) or on-site at your offices. Half-day tracks spread over several weeks are possible so the team stays operational.
Who pays for Gamification training?+
Most US teams pay directly through their company L&D or training budget. Learni invoices in US dollars and accepts bank transfer (ACH/wire) or card, with volume pricing for teams. A purchase order is welcome.
What do participants need to know before Gamification training?+
Confirmed sales experience, proficiency with CRM tools and participation in an intermediate commercial techniques training.
Is a certificate issued after Gamification training?+
Yes. A Learni completion certificate is issued, along with the individual evaluation report. Learni is a certified training provider and prepares for third-party certifications, but does not award them itself.
Your professional training, anywhere

Let's build your Gamification learning path.

30 minutes with a learning advisor. No commitment. No sales pitch dressed up as a demo.

Reply within 24h · Vetted experts · USD invoicing · W-9 available
On-site & remote

Gamification training in your city

Available on-site and remotely. Pick your city to see the local training center.

Share in 2 clicks