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Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
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The Training Mastering Shader Graph: Creating Advanced Visual Effects for Unity training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Training Mastering Shader Graph: Creating Advanced Visual Effects for Unity training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Training Mastering Shader Graph: Creating Advanced Visual Effects for Unity training is carried out through:
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Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
Definition and role of shaders in Unity; Theoretical basics of graphics rendering; Discovery of the Shader Graph interface; Creation and application of first simple shaders (color, texture, transparency); Practical exercises: adaptation of existing standard materials.
Manipulation of advanced nodes (Time, UV, Noise, Fresnel); Building dynamic effects: animating water, scrolling textures, fire/fog; Integration of user input (shader reactivity to events); Best optimization practices; Practical work: creation of a highly customizable animated water shader.
Creating shaders for VFX (particles, explosion, blended surface); Using Shader Graph with the HDRP/URP pipeline; Debugging and documenting shaders for teams; Optimization for mobile and VR; Practical cases of integration into complex assets; Final project: design an artistic shader pack integrated into a complete Unity scene.
Target audience
Developers, 3D graphic designers, technical artists, and video game professionals wishing to create custom shaders with Unity
Prerequisites
Good knowledge of Unity and basics in 3D graphics
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