Training: Mastering Substance Painter: 3D Texturing for Video Games and Cinema

$3,465

  • 3 days
  • Onsite
  • 8 people max.
Ref: OOJ661
8 people max.
$3,465
In-company rate: from $6,290 for the whole team
On-site and certification exam on quote
3 days
Onsite

Don't let this gap widen

Why this program matters

  • Without mastery of advanced 3D texturing for video games and cinema, 60% of projects run 2 to 4 weeks behind schedule, averaging 8 000 € per incident in rework and overtime.

  • Each poorly textured asset wastes 20 team hours, eroding studio profitability and exposing teams to client penalties up to 15 000 €.

  • Intermediate artists without these skills lose 35% of high-profile contracts, risking career stagnation and exclusion by AAA studios.

  • Each month without progress equals 1 200 € in missed revenue.

Célian Lebacle, Learni trainer · Web & mobile expert
Célian Lebacle

Learni trainer · Web & mobile expert

73%productivity gap
×3cost of inaction
Flag of the United StatesBuilt for US teams
Payment by wire transferEnhanced confidentialityPerfect for companies with 50 to 500 employeesScheduling to fit any time zone

Trusted by — schools, companies and industrial groups

41,111 programs · 25 countries

  • Aptar
  • ArcelorMittal
  • Equans
  • EDF
  • Ubisoft
  • Microsoft
  • Atos

Every program built with a dedicated engineer

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  • Apple

Companies: Aptar, ArcelorMittal, Equans, EDF, Ubisoft, Microsoft and Atos.

Substance Painter training objectives

  • Understand the complete Substance Painter workflow
  • Import and prepare 3D models for texturing
  • Create, apply and customize PBR materials
  • Master masks, procedural and manual painting
  • Export optimized textures for rendering or game engines

Program

Substance Painter curriculum: 3 modules over 3 days

Module 1 : Basics and Ergonomics of Substance Painter

Presentation of the interface. Project setup. Importing a mesh. Navigation and essential tools. Supported file formats. PBR concepts (Physically Based Rendering). Creating and applying first simple materials to an example model.

Module 2 : Working with Materials, Masks and Procedurals

Use and customization of smart materials. Creation and management of masks and layers. Advanced brushes, alphas and procedural painting tools. Projection techniques and fine details. Adjustments to normal maps and other channels.

Module 3 : Export, Optimization and Integration

Export settings. Preparing and optimizing textures for Unity, Unreal Engine, Blender and offline engines. Best practices for UV management. Tips to minimize artifacts and ensure multi-platform compatibility. Practical exercises integrating finalized textures into a 3D scene. Discussion on professional pipelines, automation and batch processing in Substance Painter.

How Substance Painter skills are assessed

  • Practical exercises at the end of each day
  • Completion of a final project on a complete model
  • Quiz on key concepts of PBR texturing and the 3D pipeline

How the Substance Painter course is taught

  • Lectures illustrated by live demonstrations
  • Hands-on exercises using provided 3D models
  • Case studies from professional scenarios (props, characters, assets for games or VFX)
  • Detailed course materials with access to resources and videos

Substance Painter training: access and practical arrangements

The Training: Mastering Substance Painter: 3D Texturing for Video Games and Cinema program is delivered onsite or remote (blended-learning, virtual classroom, remote presence). At Learni, an industry-certified training organization, every program is built to maximize skills acquisition regardless of the chosen format.

The trainer alternates between demonstrative, interrogative and active methods (through hands-on labs and/or scenarios). This pedagogical approach guarantees concrete learning that's immediately applicable at work.

Equipment required

For the smooth delivery of the Training: Mastering Substance Painter: 3D Texturing for Video Games and Cinema program, the following equipment is required:

  • Mac or PC computers, high-speed fiber internet, whiteboard or flipchart, projector or interactive touch screen (for remote sessions)
  • Training environments installed on workstations or accessible online
  • Course materials, hands-on exercises and complementary resources
  • Post-training access to materials and educational resources

For intra-company training on a site outside Learni, the client commits to providing all required teaching materials (computers, internet, etc.) for the smooth delivery of the program in line with the prerequisites in the communicated program.

* contact us for remote delivery feasibility** ratio varies depending on the program

Skills assessment methods

Assessment of skills acquired during the Training: Mastering Substance Painter: 3D Texturing for Video Games and Cinema program is performed through:

  • During training: case studies, hands-on labs and professional scenarios
  • End of training: self-assessment questionnaire and skills evaluation by the trainer
  • After training: completion certificate detailing acquired skills

Program accessibility

Learni is committed to making its programs accessible. All our programs are accessible to people with disabilities. Our teams are available to adapt the pedagogical methods to your specific needs. Please contact us for any adjustment request.

Enrollment terms and lead times

Registration is possible up to 48 business hours before the start of training. All our programs are built for corporate L&D budgets and delivered onsite or remotely.

The Learni story

Founded by engineers and learning experts, Learni's mission is to make high-impact tech training accessible to teams everywhere. We work remotely with organizations across the US and Canada, in your time zone, to help teams upskill fast.

Our method

How Learni guarantees the quality of your Substance Painter training

Before, during, after: we frame the brief, introduce the trainer, tailor the content and measure impact. You stay in control from kickoff to wrap-up.

Step 1

Rigorous trainer selection

Each trainer is validated on three criteria: hands-on field expertise, proven pedagogy and alignment with your industry.

  • Triple validation: technical, pedagogical, sectoral.
  • Minimum rating 4.8/5 over the last 12 sessions.
Step 2

You meet the trainer beforehand

30-minute video call between you and the selected trainer to validate the fit, adjust content and clear any final doubts.

  • Live briefing on goals and team context.
  • Veto right — we swap the trainer for free if needed.
Step 3

Content tailored to your context

No recycled slides. The syllabus is reworked from your real cases: tools, constraints, vocabulary, ongoing projects.

  • Hands-on cases drawn from your stack and projects.
  • Program co-written then validated by your team.
Step 4

Continuous quality follow-up

Live evaluations, 30/90/180-day check-ins and a consolidation plan. If the impact misses the mark, we rework it.

  • NPS, knowledge quizzes and skills self-assessment.
  • Satisfaction guarantee: fully satisfied or free rework.

A simple promise: you don't pay to discover the trainer on day one. Everything is validated upfront, by you.

A child walking to school with a backpack
Our social commitment

A school kit donated to a child for every training booked

To fight inequalities in access to education, Learni donates a complete school kit to a child in need for every training booked. You build your skills, a child heads back to school.

  • Backpack, notebooks and essential supplies
  • Distributed through our partner charities
  • Included, at no extra cost to you
Enroll and offer a kit
FAQ

Substance Painter: frequently asked questions

What can participants do after Training: Mastering Substance Painter: 3D Texturing for Video Games and Cinema training?+
They can understand the complete Substance Painter workflow, import and prepare 3D models for texturing and create, apply and customize PBR materials. Those are the stated objectives of the Training: Mastering Substance Painter: 3D Texturing for Video Games and Cinema program at Intermediate level, checked by the end-of-session assessment.
What does the Training: Mastering Substance Painter: 3D Texturing for Video Games and Cinema program cover, day by day?+
Day 1: Basics and Ergonomics of Substance Painter. Day 2: Working with Materials, Masks and Procedurals. Day 3: Export, Optimization and Integration. The Training: Mastering Substance Painter: 3D Texturing for Video Games and Cinema program runs over 3 days, delivered on site.
How is Training: Mastering Substance Painter: 3D Texturing for Video Games and Cinema training assessed?+
Assessment relies on practical exercises at the end of each day, completion of a final project on a complete model and quiz on key concepts of PBR texturing and the 3D pipeline. Learni issues a completion certificate together with the individual assessment report at the end of the Training: Mastering Substance Painter: 3D Texturing for Video Games and Cinema program, which an L&D team can file as evidence.
How much does Training: Mastering Substance Painter: 3D Texturing for Video Games and Cinema training cost per participant?+
Training: Mastering Substance Painter: 3D Texturing for Video Games and Cinema training costs $3,465 per participant. For an in-company team, the flat rate starts at $6,290 for the whole group, up to 8 people. The detailed quote, sent within one business day, adjusts the amount to the format and how far the syllabus is tailored to your team.
How long does Training: Mastering Substance Painter: 3D Texturing for Video Games and Cinema training take?+
3 days, available live online (US time zones) or on-site at your offices. Half-day tracks spread over several weeks are possible so the team stays operational.
Who pays for Training: Mastering Substance Painter: 3D Texturing for Video Games and Cinema training?+
Most US teams pay directly through their company L&D or training budget. Learni invoices in US dollars and accepts bank transfer (ACH/wire) or card, with volume pricing for teams. A purchase order is welcome.
What do participants need to know before Training: Mastering Substance Painter: 3D Texturing for Video Games and Cinema training?+
Good knowledge of 3D modeling (Maya, Blender, 3ds Max or equivalent). Basic knowledge of Photoshop or equivalent graphics software is a plus.
Is a certificate issued after Training: Mastering Substance Painter: 3D Texturing for Video Games and Cinema training?+
Yes. A Learni completion certificate is issued, along with the individual evaluation report. Learni is a certified training provider and prepares for third-party certifications, but does not award them itself.
Does Learni provide the equipment for Training: Mastering Substance Painter: 3D Texturing for Video Games and Cinema training?+
No. A computer and a stable internet connection are required for each participant. Learni provides the learning platform, the trainer and all course materials.
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