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Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
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The Training: Mastering Substance Painter: 3D Texturing for Video Games and Cinema training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Training: Mastering Substance Painter: 3D Texturing for Video Games and Cinema training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Training: Mastering Substance Painter: 3D Texturing for Video Games and Cinema training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
Presentation of the interface. Project setup. Importing a mesh. Navigation and essential tools. Supported file formats. PBR concepts (Physically Based Rendering). Creating and applying first simple materials to an example model.
Use and customization of smart materials. Creation and management of masks and layers. Advanced brushes, alphas and procedural painting tools. Projection techniques and fine details. Adjustments to normal maps and other channels.
Export settings. Preparing and optimizing textures for Unity, Unreal Engine, Blender and offline engines. Best practices for UV management. Tips to minimize artifacts and ensure multi-platform compatibility. Practical exercises integrating finalized textures into a 3D scene. Discussion on professional pipelines, automation and batch processing in Substance Painter.
Target audience
3D artists, graphic designers, video game or animation professionals wishing to add advanced texturing to their skills
Prerequisites
Good knowledge of 3D modeling (Maya, Blender, 3ds Max or equivalent). Basic knowledge of Photoshop or equivalent graphics software is a plus.
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