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The Training Unity Analytics: Mastering Data Tracking and Analysis in Your Video Games training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Training Unity Analytics: Mastering Data Tracking and Analysis in Your Video Games training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Training Unity Analytics: Mastering Data Tracking and Analysis in Your Video Games training is carried out through:
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Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
Overview of analytics in the video game industry. Presentation of Unity Analytics, data-driven game design concepts, legal considerations (GDPR, user consent), initial setup on the Unity dashboard.
Activating Unity Analytics in a project, tracking standard and custom events, data management and structuring, using segments and audiences, first steps in interpreting live data feedback.
Reading and analyzing advanced reports (funnels, retention, A/B testing), tracking key KPIs (retention, monetization, engagement), optimizing the game based on collected insights, report automation, implementing continuous improvement strategies, practical case studies.
Target audience
Video game developers, game designers, project managers, or anyone wishing to integrate and leverage Analytics in Unity
Prerequisites
Basic knowledge of Unity development and C# programming
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