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Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
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30 free minutes with a training advisor — no commitment.
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Comprehensive guide to Figma training in 2025, covering essentials to sophisticated prototyping. Ideal for designers preparing for professional growth.
The Training: From Beginner to Expert - Complete Unity 3D for Video Game Creation training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Training: From Beginner to Expert - Complete Unity 3D for Video Game Creation training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Training: From Beginner to Expert - Complete Unity 3D for Video Game Creation training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
Presentation of the Unity engine, installation and configuration, discovery of the interface, 3D navigation, asset management, workspace organization, first 3D objects, simple scene.
Scene creation, light management, materials and textures, importing models (2D/3D), asset organization, prefab usage, asset optimization principles, introduction to object hierarchy.
Presentation of C# in Unity, basic scripts, component management, variables, methods, events, creating simple interactions (object movement, user interactions), first gameplay.
Physics management (Rigidbody, collisions), introduction to object animation (Animator, Timeline), creating user interfaces (UI Canvas), menus, buttons, more complex interactions, game lifecycle management.
Advanced project organization, collaboration (versioning, shared scenes), performance optimization, build configuration for PC, mobile, WebGL, testing and debugging, presentation of resources for further learning.
Target audience
Developers, graphic designers, students or enthusiasts wishing to discover or perfect their mastery of Unity 3D to create video games or interactive experiences.
Prerequisites
Basic computer knowledge. Programming basics recommended (C# preferable but not required).
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