Training: Master Epic Online Services: Develop and Integrate Multiplayer Features in Your Video Games

$3,465

  • 3 days
  • Onsite
  • 8 people max.
Ref: YRD948
8 people max.
$3,465
In-company rate: from $6,290 for the whole team
On-site and certification exam on quote
3 days
Onsite

Don't let this gap widen

Why this program matters

  • Without mastery of Epic Online Services, your multiplayer video games accumulate matchmaking bugs and disconnections, frustrating 70% of players from the first sessions.

  • Each incident costs an average of 150 000 € in corrective development and launch delays, with 55% of independent projects exceeding budgets by 6 months.

  • Your studio risks losing 40% of its user base and commercial failure, as with 60% of unoptimized live-service titles.

  • Each month without expertise, you lose millions in potential revenue to competitors who run smoothly.

Célian Lebacle, Learni trainer · Web & mobile expert
Célian Lebacle

Learni trainer · Web & mobile expert

73%productivity gap
×3cost of inaction
Flag of the United StatesBuilt for US teams
Payment by wire transferEnhanced confidentialityPerfect for companies with 50 to 500 employeesScheduling to fit any time zone

Trusted by — schools, companies and industrial groups

41,117 programs · 25 countries

  • Aptar
  • ArcelorMittal
  • Equans
  • EDF
  • Ubisoft
  • Microsoft
  • Atos

Every program built with a dedicated engineer

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Companies: Aptar, ArcelorMittal, Equans, EDF, Ubisoft, Microsoft and Atos.

Epic Online Services training objectives

  • Understand the architecture and uses of Epic Online Services (EOS)
  • Install and configure Epic Online Services in a project
  • Integrate authentication, account management, and matchmaking services
  • Exploit the cloud features (storage, leaderboards, achievements…) offered by EOS
  • Ensure the security and scalability of multiplayer interactions
  • Deploy and test multiplayer games connected via EOS

Program

Epic Online Services curriculum: 3 modules over 3 days

Module 1 : Introduction to Connected Games and Epic Online Services

Overview of online games and multiplayer APIs, presentation of the possibilities offered by EOS. Setting up an Epic Games developer account, overview of the developer portal. First project: initialization in Unreal Engine or Unity with minimal EOS integration.

Module 2 : Authentication, Session Management, and Basic Services

Implementation of user authentication (Epic and external providers). Identity management, sessions, friend invitations, and profiles. Access to official documentation and analysis of best practices. Practical exercises: automatic login, secure multiplayer session management.

Module 3 : Matchmaking, Cloud Storage, Leaderboards, and Achievements

Configuration and integration of EOS matchmaking, management of multiplayer lobbies. Cloud Storage for partitioned saves. Leaderboard systems and achievement management. Deployment of multiplayer tests (LAN & WAN), best practices for scaling. Realization of a complete multiplayer prototype with EOS.

How Epic Online Services skills are assessed

  • Practical exercises at each step of the course
  • Deployment of a mini multiplayer game using EOS authentication, matchmaking, and leaderboards at the end of the training
  • Continuous evaluation via technical quizzes and code reviews

How the Epic Online Services course is taught

  • Alternating detailed presentations and live demonstrations on real cases
  • Step-by-step guided practical work adapted to the chosen game engine
  • Provision of written support, resources, and code templates

Epic Online Services training: access and practical arrangements

The Training: Master Epic Online Services: Develop and Integrate Multiplayer Features in Your Video Games program is delivered onsite or remote (blended-learning, virtual classroom, remote presence). At Learni, an industry-certified training organization, every program is built to maximize skills acquisition regardless of the chosen format.

The trainer alternates between demonstrative, interrogative and active methods (through hands-on labs and/or scenarios). This pedagogical approach guarantees concrete learning that's immediately applicable at work.

Equipment required

For the smooth delivery of the Training: Master Epic Online Services: Develop and Integrate Multiplayer Features in Your Video Games program, the following equipment is required:

  • Mac or PC computers, high-speed fiber internet, whiteboard or flipchart, projector or interactive touch screen (for remote sessions)
  • Training environments installed on workstations or accessible online
  • Course materials, hands-on exercises and complementary resources
  • Post-training access to materials and educational resources

For intra-company training on a site outside Learni, the client commits to providing all required teaching materials (computers, internet, etc.) for the smooth delivery of the program in line with the prerequisites in the communicated program.

* contact us for remote delivery feasibility** ratio varies depending on the program

Skills assessment methods

Assessment of skills acquired during the Training: Master Epic Online Services: Develop and Integrate Multiplayer Features in Your Video Games program is performed through:

  • During training: case studies, hands-on labs and professional scenarios
  • End of training: self-assessment questionnaire and skills evaluation by the trainer
  • After training: completion certificate detailing acquired skills

Program accessibility

Learni is committed to making its programs accessible. All our programs are accessible to people with disabilities. Our teams are available to adapt the pedagogical methods to your specific needs. Please contact us for any adjustment request.

Enrollment terms and lead times

Registration is possible up to 48 business hours before the start of training. All our programs are built for corporate L&D budgets and delivered onsite or remotely.

The Learni story

Founded by engineers and learning experts, Learni's mission is to make high-impact tech training accessible to teams everywhere. We work remotely with organizations across the US and Canada, in your time zone, to help teams upskill fast.

Our method

How Learni guarantees the quality of your Epic Online Services training

Before, during, after: we frame the brief, introduce the trainer, tailor the content and measure impact. You stay in control from kickoff to wrap-up.

Step 1

Rigorous trainer selection

Each trainer is validated on three criteria: hands-on field expertise, proven pedagogy and alignment with your industry.

  • Triple validation: technical, pedagogical, sectoral.
  • Minimum rating 4.8/5 over the last 12 sessions.
Step 2

You meet the trainer beforehand

30-minute video call between you and the selected trainer to validate the fit, adjust content and clear any final doubts.

  • Live briefing on goals and team context.
  • Veto right — we swap the trainer for free if needed.
Step 3

Content tailored to your context

No recycled slides. The syllabus is reworked from your real cases: tools, constraints, vocabulary, ongoing projects.

  • Hands-on cases drawn from your stack and projects.
  • Program co-written then validated by your team.
Step 4

Continuous quality follow-up

Live evaluations, 30/90/180-day check-ins and a consolidation plan. If the impact misses the mark, we rework it.

  • NPS, knowledge quizzes and skills self-assessment.
  • Satisfaction guarantee: fully satisfied or free rework.

A simple promise: you don't pay to discover the trainer on day one. Everything is validated upfront, by you.

A child walking to school with a backpack
Our social commitment

A school kit donated to a child for every training booked

To fight inequalities in access to education, Learni donates a complete school kit to a child in need for every training booked. You build your skills, a child heads back to school.

  • Backpack, notebooks and essential supplies
  • Distributed through our partner charities
  • Included, at no extra cost to you
Enroll and offer a kit
FAQ

Epic Online Services: frequently asked questions

What can participants do after Training: Master Epic Online Services: Develop and Integrate Multiplayer Features in Your Video Games training?+
They can understand the architecture and uses of Epic Online Services (EOS), install and configure Epic Online Services in a project and integrate authentication, account management, and matchmaking services. Those are the stated objectives of the Training: Master Epic Online Services: Develop and Integrate Multiplayer Features in Your Video Games program at Intermediate level, checked by the end-of-session assessment.
What does the Training: Master Epic Online Services: Develop and Integrate Multiplayer Features in Your Video Games program cover, day by day?+
Day 1: Introduction to Connected Games and Epic Online Services. Day 2: Authentication, Session Management, and Basic Services. Day 3: Matchmaking, Cloud Storage, Leaderboards, and Achievements. The Training: Master Epic Online Services: Develop and Integrate Multiplayer Features in Your Video Games program runs over 3 days, delivered on site.
How is Training: Master Epic Online Services: Develop and Integrate Multiplayer Features in Your Video Games training assessed?+
Assessment relies on practical exercises at each step of the course, deployment of a mini multiplayer game using EOS authentication, matchmaking, and leaderboards at the end of the training and continuous evaluation via technical quizzes and code reviews. Learni issues a completion certificate together with the individual assessment report at the end of the Training: Master Epic Online Services: Develop and Integrate Multiplayer Features in Your Video Games program, which an L&D team can file as evidence.
How much does Training: Master Epic Online Services: Develop and Integrate Multiplayer Features in Your Video Games training cost per participant?+
Training: Master Epic Online Services: Develop and Integrate Multiplayer Features in Your Video Games training costs $3,465 per participant. For an in-company team, the flat rate starts at $6,290 for the whole group, up to 8 people. The detailed quote, sent within one business day, adjusts the amount to the format and how far the syllabus is tailored to your team.
How long does Training: Master Epic Online Services: Develop and Integrate Multiplayer Features in Your Video Games training take?+
3 days, available live online (US time zones) or on-site at your offices. Half-day tracks spread over several weeks are possible so the team stays operational.
Who pays for Training: Master Epic Online Services: Develop and Integrate Multiplayer Features in Your Video Games training?+
Most US teams pay directly through their company L&D or training budget. Learni invoices in US dollars and accepts bank transfer (ACH/wire) or card, with volume pricing for teams. A purchase order is welcome.
What do participants need to know before Training: Master Epic Online Services: Develop and Integrate Multiplayer Features in Your Video Games training?+
Solid mastery of a game engine (Unreal Engine, Unity or equivalent), basics in programming (C++ or C#).
Is a certificate issued after Training: Master Epic Online Services: Develop and Integrate Multiplayer Features in Your Video Games training?+
Yes. A Learni completion certificate is issued, along with the individual evaluation report. Learni is a certified training provider and prepares for third-party certifications, but does not award them itself.
Does Learni provide the equipment for Training: Master Epic Online Services: Develop and Integrate Multiplayer Features in Your Video Games training?+
No. A computer and a stable internet connection are required for each participant. Learni provides the learning platform, the trainer and all course materials.
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