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The Mastering Wwise: Audio Creation and Integration for Video Games training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Mastering Wwise: Audio Creation and Integration for Video Games training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Mastering Wwise: Audio Creation and Integration for Video Games training is carried out through:
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Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
Presentation of the audio workflow in video games, Wwise installation, interface discovery, organization of audio assets, hierarchy systems, and creation of Containers.
Configuration and customization of events, use of RTPC parameters, creation of sound interactivity, randomization, introduction to States and Switches, integration of adaptive music.
Wwise implementation with Unity/Unreal, linking scripts, 3D spatialization management, adding real-time effects, CPU/memory optimization, debugging, testing, realization of a mini interactive project.
Target audience
Sound designers, composers, students, technicians wishing to integrate interactive audio into video games
Prerequisites
Basic knowledge of digital audio production and understanding of game engine operations
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