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Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
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The Training Fly.io - Deploying Low-Latency Game Servers training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Training Fly.io - Deploying Low-Latency Game Servers training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Training Fly.io - Deploying Low-Latency Game Servers training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
Discover flyctl to initialize your video game project, configure Docker for lightweight containers suited to Unity backends, deploy a first simple multiplayer server with secure authentication, test live player connections via practical exercises on real game lobby cases, generate your first TLS certificates automatically, and validate deployments with real-time logs for immediate skill-building in professional certified training.
Deepen horizontal scaling on Fly.io to handle peaks of 1000+ simultaneous players in Unreal Engine, configure Anycast for intelligent low-latency global routing, implement autoscaling based on CPU/memory metrics suited to intense sessions, simulate extreme loads via integrated stress-testing tools, optimize persistent volumes for game save backups, and deploy across multiple regions in Europe/USA for smooth experiences, with immediate performance feedback in interactive remote sessions.
Integrate Fly.io with GitHub Actions pipelines for zero-downtime deployments in Game Design, connect Unity/Unreal SDKs for dynamic matchmaking, configure Prometheus and Grafana for real-time monitoring of game KPIs like ping/active players, automate secure rollbacks for critical bugs, develop custom scripts for hot-reloading assets, test in live conditions with pair coding, and conclude with a capstone project: fully deployed multiplayer server ready for production in certified enterprise training.
Target audience
Unity and Unreal Engine developers, technical game designers, video game development leads seeking to upskill on edge cloud deployment for multiplayer backends
Prerequisites
Advanced experience in game development with Unity or Unreal Engine, mastery of Docker, CI/CD, and networking basics for multiplayer servers
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