Rigorous trainer selection
Each trainer is validated on three criteria: hands-on field expertise, proven pedagogy and alignment with your industry.
- Triple validation: technical, pedagogical, sectoral.
- Minimum rating 4.8/5 over the last 12 sessions.
Describe your need, get a tailored program and a pre-filled quote in 3 min. A 100% free call with an advisor.
1 seat held for the next session
Request a call back and an advisor reaches you within 24 business hours, Monday to Saturday.

To fight inequalities in access to education, Learni donates a complete school kit to a child in need for every training booked. You build your skills, a child heads back to school.
Founded by engineers and learning experts, Learni's mission is to make high-impact tech training accessible to teams everywhere. We work remotely with organizations across the US and Canada, in your time zone, to help teams upskill fast.
Don't let this gap widen
Without mastery of creating a video game like Pac-Man from A to Z, beginners lose an average of 200 hours to chaotic coding and basic errors.
70 % of amateur projects fail before the testable phase, generating unnecessary costs of 3 000 à 10 000 € in tools, time, and frustrations.
For teachers and trainers, the absence of playful programming causes 50 % student disengagement, hindering STEM success and exposing them to professional failures.
Each quarter without solid skills condemns your career or class to missing the opportunities in the exploding video game market.
Introduction to the history and mechanics of Pac-Man. Presentation of the tools to use (code editor, graphics libraries, etc.). Installation of the development environment (Python + Pygame or JavaScript + Canvas). Breakdown of the project specifications. Getting hands-on with the program structure. First static visual elements displayed on screen (maze, characters, dots).
Creation of a basic game loop. Handling keyboard inputs to move Pac-Man on the grid. Implementation of grid-based movements, obstacle and wall management. Collision system: eating pac-dots, intersection detection, start of score management. Introduction to the concept of sprites.
Adding ghosts: basic behavior and first AI rules (random movements, simple pursuit). Management of power pellets and ghost behavior changes. Implementation of multiple levels and difficulty progression. Integration of a score screen and win/lose conditions. Optimizations, polishing graphics and sounds. Testing, export, and sharing of the finished game. Tips for going further (adding features, customization, introduction to professional game engines).
The Training: Creating a Pac-Man Video Game from A to Z: From Initiation to Playful Programming program is delivered onsite or remote (blended-learning, virtual classroom, remote presence). At Learni, an industry-certified training organization, every program is built to maximize skills acquisition regardless of the chosen format.
The trainer alternates between demonstrative, interrogative and active methods (through hands-on labs and/or scenarios). This pedagogical approach guarantees concrete learning that's immediately applicable at work.
For the smooth delivery of the Training: Creating a Pac-Man Video Game from A to Z: From Initiation to Playful Programming program, the following equipment is required:
For intra-company training on a site outside Learni, the client commits to providing all required teaching materials (computers, internet, etc.) for the smooth delivery of the program in line with the prerequisites in the communicated program.
Assessment of skills acquired during the Training: Creating a Pac-Man Video Game from A to Z: From Initiation to Playful Programming program is performed through:
Learni is committed to making its programs accessible. All our programs are accessible to people with disabilities. Our teams are available to adapt the pedagogical methods to your specific needs. Please contact us for any adjustment request.
Registration is possible up to 48 business hours before the start of training. All our programs are built for corporate L&D budgets and delivered onsite or remotely.
Before, during, after: we frame the brief, introduce the trainer, tailor the content and measure impact. You stay in control from kickoff to wrap-up.
Each trainer is validated on three criteria: hands-on field expertise, proven pedagogy and alignment with your industry.
30-minute video call between you and the selected trainer to validate the fit, adjust content and clear any final doubts.
No recycled slides. The syllabus is reworked from your real cases: tools, constraints, vocabulary, ongoing projects.
Live evaluations, 30/90/180-day check-ins and a consolidation plan. If the impact misses the mark, we rework it.
A simple promise: you don't pay to discover the trainer on day one. Everything is validated upfront, by you.
Game developmentIndustry-certified
Game developmentIndustry-certified
Game developmentIndustry-certified
Game developmentIndustry-certified
Game developmentIndustry-certified
Game developmentIndustry-certified
Game developmentIndustry-certified
Game developmentIndustry-certified
Game developmentIndustry-certified
Game developmentIndustry-certified
DéveloppementIndustry-certified
DéveloppementIndustry-certified
DéveloppementIndustry-certified
DéveloppementIndustry-certified
DéveloppementIndustry-certified
DéveloppementIndustry-certified
Generative AI & LLMsIndustry-certified
Generative AI & LLMsIndustry-certified
Generative AI & LLMsIndustry-certified
Generative AI & LLMsIndustry-certified
Generative AI & LLMsIndustry-certified
Generative AI & LLMsIndustry-certified
Data analysis & BIIndustry-certified
Data analysis & BIIndustry-certified
Data analysis & BIIndustry-certified
Data analysis & BIIndustry-certified
Data analysis & BIIndustry-certified
Data analysis & BIIndustry-certifiedAvailable on-site and remotely. Pick your city to see the local training center.
30 minutes with a learning advisor. No commitment. No sales pitch dressed up as a demo.