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Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
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The Mastering Inverse Kinematics for 3D Animation and Robotics – Complete Training training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Mastering Inverse Kinematics for 3D Animation and Robotics – Complete Training training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Mastering Inverse Kinematics for 3D Animation and Robotics – Complete Training training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
General presentation of forward and inverse kinematics, history and applications of IK in 3D animation and robotics, differences between Forward and Inverse Kinematics. Review of mathematical basics (vectors, matrices, joint angles). Case studies: robotic arm and human leg. First simple implementation example in a development environment (Unity/Maya/Blender).
Study of main algorithms: CCD (Cyclic Coordinate Descent), FABRIK, inverse Jacobian and pseudo-inverse. Comparison of performances and limitations. Use of dedicated plugins in Maya/Blender/Unreal for IK simulation. Hands-on with animation and IK-related scripting tools. Practical rigging exercises on biped/quadruped skeletons. Introduction to integration in robotics (simulations under ROS or dedicated simulators).
Professional rigging and complex constraints (joint limits, axis prioritization, pole vector management). Solving common issues (singularities, oscillations, and self-collisions). Setting up real-time IK in a game engine. Adjustments for collaborative robotics with enhanced safety. Customization of IK scripts for specific needs. Case studies: facial animation, multi-segment chains, robotic prostheses. Guided end-of-training projects and individualized feedback.
Target audience
3D animation professionals, video game developers, robotics engineers, advanced students in computer graphics or automation
Prerequisites
Solid foundations in mathematics (trigonometry, linear algebra) and knowledge of 3D modeling or programming
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