Built for US teams
Payment by wire transferEnhanced confidentialityPerfect for companies with 50 to 500 employeesScheduling to fit any time zone
← Back

Training HLSL - Developing Advanced Graphics Shaders

Ref: GPW315
10 people max.
From $4,410 HT / per person
Pay in 3 installments · On-site on request · +$540 with certification exam
3 days
Remote

Share in 2 clicks

EquansEDFPhotowattAptarArcelorMittalUbisoftINSEECLa PlateformeCESIEFREIEPSIINGETISMy Digital SchoolYnovEquansEDFPhotowattAptarArcelorMittalUbisoftINSEECLa PlateformeCESIEFREIEPSIINGETISMy Digital SchoolYnov

Learning objectives

  • Master advanced HLSL syntax to create professional certifying shaders
  • Develop complex visual effects in vertex and pixel shaders for enterprise applications
  • Optimize GPU performance with expert HLSL techniques and debugging tools
  • Implement compute shaders for real-time physical simulations
  • Design HLSL graphics pipelines integrated with DirectX for AAA projects
  • Integrate advanced textures and PBR lighting in HLSL environments
  • Deploy optimized HLSL shaders for game engines like Unreal Engine

The Learni story

Founded by engineers and learning experts, Learni's mission is to make high-impact tech training accessible to teams everywhere. We work remotely with organizations across the US and Canada, in your time zone, to help teams upskill fast.

Don't let this gap widen

Why this program matters

  • Without this upskilling, your team accumulates a technological gap that translates directly into productivity loss.

  • Organizations that don't train their talents on key topics see their competitiveness drop.

  • Every quarter without training is a gap widening with competitors who invest.

  • The cost of inaction quickly exceeds that of well-targeted training.

Kheireddin KADRI
Kheireddin KADRI

Learni trainer · Data & AI expert

73%productivity gap
×3cost of inaction

Program

Module 1HLSL Syntax: Master data structures and vertex/pixel shaders (DirectX, FXC compiler)

Dive into advanced HLSL data types such as matrices, vectors, and samplers. Set up a DirectX environment with Visual Studio and FXC to compile your first expert shaders. Develop a vertex shader that transforms 3D coordinates to screen space with World-View-Projection matrix management. Implement a basic pixel shader for color interpolation and textures. Perform practical exercises on an imported 3D model. Produce a debugged deliverable using RenderDoc to visualize real-time GPU data flows.

Module 2Advanced HLSL Effects: PBR Lighting and Post-Processing (raymarching techniques, bloom)

Explore pixel shaders for Physically Based Rendering lighting with metallic-roughness workflows. Integrate normal and environment maps using advanced HLSL samplers. Code a bloom effect in post-processing with multiple passes and Gaussian blur on GPU. Apply raymarching for volumes and soft shadows in a concrete game scene. Test on imported Unreal Engine assets. Optimize instructions with HLSL intrinsics. Generate a main project with interactive rendering and NVIDIA Nsight profiling to identify bottlenecks.

Module 3Optimization and Compute HLSL: Parallel Shaders for Simulations (group shared memory, UAV)

Master HLSL compute shaders for GPGPU computations such as particles and fluids. Configure Unordered Access Views for dynamic read/write operations. Implement a particle simulation using group shared memory and synchronization barriers. Optimize for DX12 architectures with wave intrinsics and tiling. Integrate into a complete DirectX pipeline with root signatures. Profile and debug with GPUView to reduce memory stalls. Finalize the main project with a deployable test in a game engine and obtain an expert shader portfolio ready for production.

Evaluation method

  • Technical multiple-choice quiz on HLSL syntax and optimization
  • Evaluation through development of autonomous shaders
  • Presentation of the main project with GPU performance analysis

Learning method

  • Courses delivered by an expert trainer in real-time graphics
  • Practical exercises based on industrial video game cases
  • Evolving main project spanning 3 days
  • Detailed course materials and source codes provided

Methods, materials and delivery

The Training HLSL - Developing Advanced Graphics Shaders program is delivered onsite or remote (blended-learning, virtual classroom, remote presence). At Learni, an industry-certified training organization, every program is built to maximize skills acquisition regardless of the chosen format.

The trainer alternates between demonstrative, interrogative and active methods (through hands-on labs and/or scenarios). This pedagogical approach guarantees concrete learning that's immediately applicable at work.

Equipment required

For the smooth delivery of the Training HLSL - Developing Advanced Graphics Shaders program, the following equipment is required:

  • Mac or PC computers, high-speed fiber internet, whiteboard or flipchart, projector or interactive touch screen (for remote sessions)
  • Training environments installed on workstations or accessible online
  • Course materials, hands-on exercises and complementary resources
  • Post-training access to materials and educational resources

For intra-company training on a site outside Learni, the client commits to providing all required teaching materials (computers, internet, etc.) for the smooth delivery of the program in line with the prerequisites in the communicated program.

* contact us for remote delivery feasibility** ratio varies depending on the program

Skills assessment methods

Assessment of skills acquired during the Training HLSL - Developing Advanced Graphics Shaders program is performed through:

  • During training: case studies, hands-on labs and professional scenarios
  • End of training: self-assessment questionnaire and skills evaluation by the trainer
  • After training: completion certificate detailing acquired skills

Program accessibility

Learni is committed to making its programs accessible. All our programs are accessible to people with disabilities. Our teams are available to adapt the pedagogical methods to your specific needs. Please contact us for any adjustment request.

Enrollment terms and lead times

Registration is possible up to 48 business hours before the start of training. All our programs are built for corporate L&D budgets and delivered onsite or remotely.

Our method

Training quality, guaranteed at every step

Before, during, after: we frame the brief, introduce the trainer, tailor the content and measure impact. You stay in control from kickoff to wrap-up.

Step 1

Rigorous trainer selection

Each trainer is validated on three criteria: hands-on field expertise, proven pedagogy and alignment with your industry.

  • Triple validation: technical, pedagogical, sectoral.
  • Minimum rating 4.8/5 over the last 12 sessions.
Step 2

You meet the trainer beforehand

30-minute video call between you and the selected trainer to validate the fit, adjust content and clear any final doubts.

  • Live briefing on goals and team context.
  • Veto right — we swap the trainer for free if needed.
Step 3

Content tailored to your context

No recycled slides. The syllabus is reworked from your real cases: tools, constraints, vocabulary, ongoing projects.

  • Hands-on cases drawn from your stack and projects.
  • Program co-written then validated by your team.
Step 4

Continuous quality follow-up

Live evaluations, 30/90/180-day check-ins and a consolidation plan. If the impact misses the mark, we rework it.

  • NPS, knowledge quizzes and skills self-assessment.
  • Satisfaction guarantee: fully satisfied or free rework.

A simple promise: you don't pay to discover the trainer on day one. Everything is validated upfront, by you.

FAQ

Frequently asked questions

How much does the Training HLSL - Developing Advanced Graphics Shaders training cost?+
The individual price is $4,410 (USD). A detailed quote is sent within one business day.
How long is the Training HLSL - Developing Advanced Graphics Shaders training?+
The training lasts 3 journées, available live online (US time zones) or on-site at your offices.
How is this training paid for?+
Most US teams pay directly through their company (L&D or training budget). We invoice in US dollars and accept bank transfer (ACH/wire) or card, with volume pricing for teams. A purchase order is welcome.
Are there any prerequisites?+
Mastery of DirectX 11/12, GPU programming (Cg/GLSL), linear algebra and transformation matrices
Is a certificate delivered at the end?+
Yes. A Learni completion certificate is issued, along with the individual evaluation report.
Does Learni provide the equipment?+
No. A computer and stable internet connection are required for the participant. Learni provides the educational platform, the trainer and all course materials.
On-site & remote

This training across cities

Available on-site and remotely. Pick your city to see the local training center.

Your professional training, anywhere

Let's build
your next
program.

30 minutes with a learning advisor. No commitment. No sales pitch dressed up as a demo.

Reply within 24h · Vetted experts · USD invoicing · W-9 available