Rigorous trainer selection
Each trainer is validated on three criteria: hands-on field expertise, proven pedagogy and alignment with your industry.
- Triple validation: technical, pedagogical, sectoral.
- Minimum rating 4.8/5 over the last 12 sessions.
Describe your need, get a tailored program and a pre-filled quote in 3 min. A 100% free call with an advisor.
1 seat held for the next session
Request a call back and an advisor reaches you within 24 business hours, Monday to Saturday.

To fight inequalities in access to education, Learni donates a complete school kit to a child in need for every training booked. You build your skills, a child heads back to school.
Founded by engineers and learning experts, Learni's mission is to make high-impact tech training accessible to teams everywhere. We work remotely with organizations across the US and Canada, in your time zone, to help teams upskill fast.
Don't let this gap widen
Without mastery of tilemaps, your 2D environments become sources of chronic inefficiency that burden every phase of video game development.
Studios lose an average of 25% of their production budget – or 12 000 € per average project – on optimization and performance fixes from poorly designed tilemaps.
65% of independent 2D prototypes fail in beta due to lags and environment bugs, jeopardizing launches and studio survival.
Every quarter without expertise exposes your career to fierce competition, risking canceled projects and rapid professional obsolescence.
Presentation of tilemaps in video games, differences with classic pixel art, structuring a tileset, preparing tiles in different formats (PNG, atlas, etc.), uses in 2D game architecture, first attempts at creating tilemaps in Unity and Godot.
Manual and procedural tile placement, principles of multi-layer tilemaps, introduction to procedural level generation, management of transitions and borders (autotiles), memory and performance optimization according to the engine used, tile streaming techniques for large levels.
Implementation of collisions (solid tiles, triggers), creation of interactive events from tiles, advanced editing tools (Tiled editor, Unity/Godot plugins), collaborative workflow, integration into a professional game production pipeline, user testing, and scalability.
The Training: Create and Master Tilemaps for Video Game Development program is delivered onsite or remote (blended-learning, virtual classroom, remote presence). At Learni, an industry-certified training organization, every program is built to maximize skills acquisition regardless of the chosen format.
The trainer alternates between demonstrative, interrogative and active methods (through hands-on labs and/or scenarios). This pedagogical approach guarantees concrete learning that's immediately applicable at work.
For the smooth delivery of the Training: Create and Master Tilemaps for Video Game Development program, the following equipment is required:
For intra-company training on a site outside Learni, the client commits to providing all required teaching materials (computers, internet, etc.) for the smooth delivery of the program in line with the prerequisites in the communicated program.
Assessment of skills acquired during the Training: Create and Master Tilemaps for Video Game Development program is performed through:
Learni is committed to making its programs accessible. All our programs are accessible to people with disabilities. Our teams are available to adapt the pedagogical methods to your specific needs. Please contact us for any adjustment request.
Registration is possible up to 48 business hours before the start of training. All our programs are built for corporate L&D budgets and delivered onsite or remotely.
Before, during, after: we frame the brief, introduce the trainer, tailor the content and measure impact. You stay in control from kickoff to wrap-up.
Each trainer is validated on three criteria: hands-on field expertise, proven pedagogy and alignment with your industry.
30-minute video call between you and the selected trainer to validate the fit, adjust content and clear any final doubts.
No recycled slides. The syllabus is reworked from your real cases: tools, constraints, vocabulary, ongoing projects.
Live evaluations, 30/90/180-day check-ins and a consolidation plan. If the impact misses the mark, we rework it.
A simple promise: you don't pay to discover the trainer on day one. Everything is validated upfront, by you.
Game developmentIndustry-certified
Game developmentIndustry-certified
Game developmentIndustry-certified
Game developmentIndustry-certified
Game developmentIndustry-certified
Game developmentIndustry-certified
Game developmentIndustry-certified
Game developmentIndustry-certified
Game developmentIndustry-certified
Game developmentIndustry-certified
Mapping & GISIndustry-certified
Mapping & GISIndustry-certified
Mapping & GISIndustry-certified
Mapping & GISIndustry-certified
Mapping & GISIndustry-certified
Mapping & GISIndustry-certified
DéveloppementIndustry-certified
DéveloppementIndustry-certified
DéveloppementIndustry-certified
DéveloppementIndustry-certified
DéveloppementIndustry-certified
DéveloppementIndustry-certified
Data analysis & BIIndustry-certified
Data analysis & BIIndustry-certified
Data analysis & BIIndustry-certified
Data analysis & BIIndustry-certified
Data analysis & BIIndustry-certified
Data analysis & BIIndustry-certifiedAvailable on-site and remotely. Pick your city to see the local training center.
30 minutes with a learning advisor. No commitment. No sales pitch dressed up as a demo.