Training: Complete Introduction to Substance Painter: From Modeling to 3D Texturing

On quote

  • 3 days
  • Onsite
  • 8 people max.
Ref: NLH481
8 people max.
On quote
In-company rate: on quote
On-site and certification exam on quote
3 days
Onsite

Don't let this gap widen

Why this program matters

  • Without mastery of Substance Painter for 3D modeling and texturing, 70 % of assets produced by novice artists are rejected by video game or film clients, resulting in costly rework averaging 5 000 € per project.

  • Project timelines balloon by 40 %, with overtime billed at 50 €/h, driving annual losses of 20 000 € for a freelancer or small studio.

  • Without these skills your career stagnates: 60 % of 3D artists without texturing expertise lose contracts to competitors.

  • Every month of inaction exposes your business to obsolescence in a market where 3D quality decides who wins.

Célian Lebacle, Learni trainer · Web & mobile expert
Célian Lebacle

Learni trainer · Web & mobile expert

73%productivity gap
×3cost of inaction
Flag of the United StatesBuilt for US teams
Payment by wire transferEnhanced confidentialityPerfect for companies with 50 to 500 employeesScheduling to fit any time zone

Trusted by — schools, companies and industrial groups

25,717 programs · 25 countries

  • Aptar
  • ArcelorMittal
  • Equans
  • EDF
  • Ubisoft
  • Microsoft

Every program built with a dedicated engineer

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  • Snowflake
  • OVHcloud
  • Notion
  • AMD
  • Apple

Companies: Aptar, ArcelorMittal, Equans, EDF, Ubisoft and Microsoft.

Learning objectives

  • Discover the interface and main features of Substance Painter
  • Prepare and import 3D models for texturing
  • Master painting tools, masks, materials, and smart materials
  • Perform a complete PBR texturing workflow
  • Export textures for rendering engines and video games
  • Manage optimization and common texturing issues

Program

Module 1Introduction to Substance Painter & Model Preparation

General presentation of the Substance suite. Getting started with the user interface. Importing 3D models, UV management, mesh verification and correction. Understanding compatible formats. Folder organization and efficient working methods.

Module 2Basic Texturing and Discovery of Essential Tools

Exploration of painting tools, use of brushes and alphas. Introduction to materials, smart materials, and smart masks. Basic painting on different channels (color, metal, roughness, normal). Layer management and masking. Use of generators and filters.

Module 3PBR Workflow and Export for Video Games and Rendering

Understanding the PBR (Physically Based Rendering) workflow. Creating advanced textures with effect layering. Managing projections and texture baking. Optimizing files for real-time. Exporting textures to Unreal Engine, Unity, and rendering software. Troubleshooting tips, saving, and archiving. Q&A and final review through individual projects.

Evaluation method

  • Validation through mini-projects at each stage (preparation, texturing, export)
  • Final quiz to validate understanding of key concepts
  • Individual review of completed projects

Learning method

  • Lectures illustrated by live demonstrations
  • Numerous guided practical exercises
  • End-to-end project throughout the training
  • Access to digital resources and detailed PDF supports

Methods, materials and delivery

The Training: Complete Introduction to Substance Painter: From Modeling to 3D Texturing program is delivered onsite or remote (blended-learning, virtual classroom, remote presence). At Learni, an industry-certified training organization, every program is built to maximize skills acquisition regardless of the chosen format.

The trainer alternates between demonstrative, interrogative and active methods (through hands-on labs and/or scenarios). This pedagogical approach guarantees concrete learning that's immediately applicable at work.

Equipment required

For the smooth delivery of the Training: Complete Introduction to Substance Painter: From Modeling to 3D Texturing program, the following equipment is required:

  • Mac or PC computers, high-speed fiber internet, whiteboard or flipchart, projector or interactive touch screen (for remote sessions)
  • Training environments installed on workstations or accessible online
  • Course materials, hands-on exercises and complementary resources
  • Post-training access to materials and educational resources

For intra-company training on a site outside Learni, the client commits to providing all required teaching materials (computers, internet, etc.) for the smooth delivery of the program in line with the prerequisites in the communicated program.

* contact us for remote delivery feasibility** ratio varies depending on the program

Skills assessment methods

Assessment of skills acquired during the Training: Complete Introduction to Substance Painter: From Modeling to 3D Texturing program is performed through:

  • During training: case studies, hands-on labs and professional scenarios
  • End of training: self-assessment questionnaire and skills evaluation by the trainer
  • After training: completion certificate detailing acquired skills

Program accessibility

Learni is committed to making its programs accessible. All our programs are accessible to people with disabilities. Our teams are available to adapt the pedagogical methods to your specific needs. Please contact us for any adjustment request.

Enrollment terms and lead times

Registration is possible up to 48 business hours before the start of training. All our programs are built for corporate L&D budgets and delivered onsite or remotely.

The Learni story

Founded by engineers and learning experts, Learni's mission is to make high-impact tech training accessible to teams everywhere. We work remotely with organizations across the US and Canada, in your time zone, to help teams upskill fast.

Our method

Training quality, guaranteed at every step

Before, during, after: we frame the brief, introduce the trainer, tailor the content and measure impact. You stay in control from kickoff to wrap-up.

Step 1

Rigorous trainer selection

Each trainer is validated on three criteria: hands-on field expertise, proven pedagogy and alignment with your industry.

  • Triple validation: technical, pedagogical, sectoral.
  • Minimum rating 4.8/5 over the last 12 sessions.
Step 2

You meet the trainer beforehand

30-minute video call between you and the selected trainer to validate the fit, adjust content and clear any final doubts.

  • Live briefing on goals and team context.
  • Veto right — we swap the trainer for free if needed.
Step 3

Content tailored to your context

No recycled slides. The syllabus is reworked from your real cases: tools, constraints, vocabulary, ongoing projects.

  • Hands-on cases drawn from your stack and projects.
  • Program co-written then validated by your team.
Step 4

Continuous quality follow-up

Live evaluations, 30/90/180-day check-ins and a consolidation plan. If the impact misses the mark, we rework it.

  • NPS, knowledge quizzes and skills self-assessment.
  • Satisfaction guarantee: fully satisfied or free rework.

A simple promise: you don't pay to discover the trainer on day one. Everything is validated upfront, by you.

A child walking to school with a backpack
Our social commitment

A school kit donated to a child for every training booked

To fight inequalities in access to education, Learni donates a complete school kit to a child in need for every training booked. You build your skills, a child heads back to school.

  • Backpack, notebooks and essential supplies
  • Distributed through our partner charities
  • Included, at no extra cost to you
Enroll and offer a kit
FAQ

Frequently asked questions

What can participants do after Training: Complete Introduction to Substance Painter: From Modeling to 3D Texturing training?+
They can discover the interface and main features of Substance Painter, prepare and import 3D models for texturing and master painting tools, masks, materials, and smart materials. Those are the stated objectives of the Training: Complete Introduction to Substance Painter: From Modeling to 3D Texturing program at Beginner level, checked by the end-of-session assessment.
What does the Training: Complete Introduction to Substance Painter: From Modeling to 3D Texturing program cover, day by day?+
Day 1: Introduction to Substance Painter & Model Preparation. Day 2: Basic Texturing and Discovery of Essential Tools. Day 3: PBR Workflow and Export for Video Games and Rendering. The Training: Complete Introduction to Substance Painter: From Modeling to 3D Texturing program runs over 3 days, delivered on site.
How is Training: Complete Introduction to Substance Painter: From Modeling to 3D Texturing training assessed?+
Assessment relies on validation through mini-projects at each stage (preparation, texturing, export), final quiz to validate understanding of key concepts and individual review of completed projects. Learni issues a completion certificate together with the individual assessment report at the end of the Training: Complete Introduction to Substance Painter: From Modeling to 3D Texturing program, which an L&D team can file as evidence.
How much does Training: Complete Introduction to Substance Painter: From Modeling to 3D Texturing training cost per participant?+
Training: Complete Introduction to Substance Painter: From Modeling to 3D Texturing training is priced on quote. The amount depends on headcount, format and how far the syllabus is tailored to your team. A detailed quote is sent within one business day, and team pricing covers the whole group from the second participant.
How long does Training: Complete Introduction to Substance Painter: From Modeling to 3D Texturing training take?+
3 days, available live online (US time zones) or on-site at your offices. Half-day tracks spread over several weeks are possible so the team stays operational.
Who pays for Training: Complete Introduction to Substance Painter: From Modeling to 3D Texturing training?+
Most US teams pay directly through their company L&D or training budget. Learni invoices in US dollars and accepts bank transfer (ACH/wire) or card, with volume pricing for teams. A purchase order is welcome.
What do participants need to know before Training: Complete Introduction to Substance Painter: From Modeling to 3D Texturing training?+
Basic knowledge of 3D (modeling with Blender, 3ds Max or Maya recommended), general computer knowledge.
Is a certificate issued after Training: Complete Introduction to Substance Painter: From Modeling to 3D Texturing training?+
Yes. A Learni completion certificate is issued, along with the individual evaluation report. Learni is a certified training provider and prepares for third-party certifications, but does not award them itself.
Does Learni provide the equipment for Training: Complete Introduction to Substance Painter: From Modeling to 3D Texturing training?+
No. A computer and a stable internet connection are required for each participant. Learni provides the learning platform, the trainer and all course materials.
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