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Training Steam SDK - Integrating Steamworks into Your Video Games

Ref: TQY567
10 people max.
From $5,775 HT / per person
Pay in 3 installments · On-site on request · +$540 with certification exam
5 days
Remote

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Learning objectives

  • Master Steam SDK integration for professional certifying games
  • Develop multiplayer features with Steamworks Networking
  • Implement Steam authentication, achievements, and leaderboards
  • Configure in-app payments and Steam overlays in a business context
  • Optimize game performance using advanced Steam SDK tools
  • Deploy production-ready Steam applications with certifying skills

The Learni story

Founded by engineers and learning experts, Learni's mission is to make high-impact tech training accessible to teams everywhere. We work remotely with organizations across the US and Canada, in your time zone, to help teams upskill fast.

Don't let this gap widen

Why this program matters

  • Without this upskilling, your team accumulates a technological gap that translates directly into productivity loss.

  • Organizations that don't train their talents on key topics see their competitiveness drop.

  • Every quarter without training is a gap widening with competitors who invest.

  • The cost of inaction quickly exceeds that of well-targeted training.

Allan BUSI
Allan BUSI

Learni trainer · AI expert

73%productivity gap
×3cost of inaction

Program

Module 1Steam SDK Fundamentals: Installation and Environment Setup (Steamworks, API Keys)

Complete installation of Steam SDK and Steamworks in Unity or Unreal Engine, configuration of API keys and initial authentication, creation of first prototype project integrating Steam client, practical exercises on Steam overlay and basic user stats, local tests with Steam emulator to validate quick integration, production of a functional deliverable with setup documentation for corporate teams.

Module 2Steam SDK Multiplayer: Networking and Matchmaking (P2P, Lobbies)

Implementation of Steam SDK networking for secure P2P connections and dynamic lobbies, development of advanced matchmaking with regional filters, exercises on real-time multiplayer sessions in Unity, simulation of cross-platform games with 4-8 virtual players, latency optimization via Steam Datagram Relay, creation of a reusable multiplayer module for professional projects.

Module 3Steam SDK Achievements and Leaderboards: Player Engagement (Stats API)

Definition and implementation of progressive achievements via Steam SDK, configuration of global and friends leaderboards with real-time rankings, practical workshops on in-game event triggers, integration into Unreal Blueprints or C# scripts, exhaustive tests with fake Steam accounts, development of a rewards system to boost retention, deliverable: ready-to-deploy achievements pack.

Module 4Steam SDK Monetization: Microtransactions and DLC (Inventory Service)

Configuration of Steam Inventory Service for virtual items and secure microtransactions, implementation of DLC via Steam SDK entitlements, exercises on Depot Builder for additional content, management of in-app payments and refunds, simulations of Steam Workshop sales, optimization of purchase flow with asynchronous callbacks, production of a complete, compliant in-game e-commerce system.

Module 5Advanced Steam SDK: Deployment and Production Optimization (VAC, Analytics)

Final deployment via Steam Direct with Steam SDK VAC anti-cheat, integration of Steamworks analytics for player metrics, performance optimization via Steam Profiler, exercises on builds and AppID submission, code review with pair-programming on the overarching project, preparation for Steam certification, delivery of deployable portfolio with post-launch monitoring for businesses.

Evaluation method

  • MCQ to validate Steam SDK knowledge at the end of the training
  • Continuous evaluation through practical multiplayer exercises
  • Project defense on full Steam integration before expert trainer

Learning method

  • Training by Steamworks production expert
  • Practical exercises based on real game studio cases
  • Progressive overarching Steam SDK project
  • Complete course materials and Steam resources

Methods, materials and delivery

The Training Steam SDK - Integrating Steamworks into Your Video Games program is delivered onsite or remote (blended-learning, virtual classroom, remote presence). At Learni, an industry-certified training organization, every program is built to maximize skills acquisition regardless of the chosen format.

The trainer alternates between demonstrative, interrogative and active methods (through hands-on labs and/or scenarios). This pedagogical approach guarantees concrete learning that's immediately applicable at work.

Equipment required

For the smooth delivery of the Training Steam SDK - Integrating Steamworks into Your Video Games program, the following equipment is required:

  • Mac or PC computers, high-speed fiber internet, whiteboard or flipchart, projector or interactive touch screen (for remote sessions)
  • Training environments installed on workstations or accessible online
  • Course materials, hands-on exercises and complementary resources
  • Post-training access to materials and educational resources

For intra-company training on a site outside Learni, the client commits to providing all required teaching materials (computers, internet, etc.) for the smooth delivery of the program in line with the prerequisites in the communicated program.

* contact us for remote delivery feasibility** ratio varies depending on the program

Skills assessment methods

Assessment of skills acquired during the Training Steam SDK - Integrating Steamworks into Your Video Games program is performed through:

  • During training: case studies, hands-on labs and professional scenarios
  • End of training: self-assessment questionnaire and skills evaluation by the trainer
  • After training: completion certificate detailing acquired skills

Program accessibility

Learni is committed to making its programs accessible. All our programs are accessible to people with disabilities. Our teams are available to adapt the pedagogical methods to your specific needs. Please contact us for any adjustment request.

Enrollment terms and lead times

Registration is possible up to 48 business hours before the start of training. All our programs are built for corporate L&D budgets and delivered onsite or remotely.

Our method

Training quality, guaranteed at every step

Before, during, after: we frame the brief, introduce the trainer, tailor the content and measure impact. You stay in control from kickoff to wrap-up.

Step 1

Rigorous trainer selection

Each trainer is validated on three criteria: hands-on field expertise, proven pedagogy and alignment with your industry.

  • Triple validation: technical, pedagogical, sectoral.
  • Minimum rating 4.8/5 over the last 12 sessions.
Step 2

You meet the trainer beforehand

30-minute video call between you and the selected trainer to validate the fit, adjust content and clear any final doubts.

  • Live briefing on goals and team context.
  • Veto right — we swap the trainer for free if needed.
Step 3

Content tailored to your context

No recycled slides. The syllabus is reworked from your real cases: tools, constraints, vocabulary, ongoing projects.

  • Hands-on cases drawn from your stack and projects.
  • Program co-written then validated by your team.
Step 4

Continuous quality follow-up

Live evaluations, 30/90/180-day check-ins and a consolidation plan. If the impact misses the mark, we rework it.

  • NPS, knowledge quizzes and skills self-assessment.
  • Satisfaction guarantee: fully satisfied or free rework.

A simple promise: you don't pay to discover the trainer on day one. Everything is validated upfront, by you.

FAQ

Frequently asked questions

How much does the Training Steam SDK - Integrating Steamworks into Your Video Games training cost?+
The individual price is $5,775 (USD). A detailed quote is sent within one business day.
How long is the Training Steam SDK - Integrating Steamworks into Your Video Games training?+
The training lasts 5 journées, available live online (US time zones) or on-site at your offices.
How is this training paid for?+
Most US teams pay directly through their company (L&D or training budget). We invoice in US dollars and accept bank transfer (ACH/wire) or card, with volume pricing for teams. A purchase order is welcome.
Are there any prerequisites?+
Knowledge of C++ or C#, Unity/Unreal experience, basics of multiplayer development
Is a certificate delivered at the end?+
Yes. A Learni completion certificate is issued, along with the individual evaluation report.
Does Learni provide the equipment?+
No. A computer and stable internet connection are required for the participant. Learni provides the educational platform, the trainer and all course materials.
On-site & remote

This training across cities

Available on-site and remotely. Pick your city to see the local training center.

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