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Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
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The Training Multiplayer Networking - Implementing Smooth Connected Games training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Training Multiplayer Networking - Implementing Smooth Connected Games training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Training Multiplayer Networking - Implementing Smooth Connected Games training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
Dive into the basics of Multiplayer Networking by installing Unity Netcode for GameObjects and creating your first local server, explore the differences between TCP and UDP through practical data ping-pong exercises, simulate multiple connections with tools like Wireshark to visualize exchanged packets, create a simple lobby where players join a game, test basic real-time avatar position synchronization on concrete business cases, produce a deliverable: documented and functional network flow diagram.
Get hands-on by integrating Photon PUN for dynamic multiplayer rooms, implement state synchronization via RPC and NetworkVariables on a racing game prototype, optimize bandwidth by compressing packets and predicting movements to reduce latency under 50ms, handle graceful disconnections and basic cheats with server validation, deploy on a free cloud server for inter-participant tests, finalize with a red thread project: complete multiplayer game with leaderboard, code review, and scalability plan for professional production.
Target audience
Video game developers, Unity programmers, software engineers aiming to upskill in multiplayer development
Prerequisites
Basic knowledge of C# or JavaScript programming, familiarity with simple game development in Unity or Godot
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