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Training HLSL - Mastering High-Performance Real-Time 3D Shaders

Ref: IEM221
10 people max.
From $5,145 HT / per person
Pay in 3 installments · On-site on request · +$540 with certification exam
4 days
Remote

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Learning objectives

  • Master advanced HLSL syntax for professional enterprise shaders
  • Develop optimized vertex and pixel shaders for realistic 3D renders
  • Implement PBR lighting techniques and dynamic shadows with HLSL
  • Design compute shaders for certified physical simulations
  • Optimize GPU performance via HLSL profiling in real projects
  • Integrate HLSL into DirectX pipelines for production skills
  • Debug and deploy complex shaders in certified training

The Learni story

Founded by engineers and learning experts, Learni's mission is to make high-impact tech training accessible to teams everywhere. We work remotely with organizations across the US and Canada, in your time zone, to help teams upskill fast.

Don't let this gap widen

Why this program matters

  • Without this upskilling, your team accumulates a technological gap that translates directly into productivity loss.

  • Organizations that don't train their talents on key topics see their competitiveness drop.

  • Every quarter without training is a gap widening with competitors who invest.

  • The cost of inaction quickly exceeds that of well-targeted training.

Imed BEN AMOR
Imed BEN AMOR

Learni trainer · Development expert

73%productivity gap
×3cost of inaction

Program

Module 1Advanced HLSL Syntax: Data Types and Structures for Professional Shaders (Matrices, Textures, Samplers)

Dive into complex HLSL data types like 4x4 matrices, half vectors, and custom structures. Configure advanced samplers for procedural textures. Implement reusable utility functions with inline and const. Perform practical exercises on a 3D model imported via DirectX. Produce your first modular shaders tested in real-time. Benefit from personalized code reviews to accelerate your professional graphics skills.

Module 2HLSL Vertex Shaders: Advanced Transformations and Skinned Animation (Bone Matrices, GPU Skinning)

Transform meshes with dynamic world-view-projection matrices in HLSL. Integrate skinned animation via bone matrices and weight blending for realistic characters. Manipulate tangents and binormals for precise normal mapping. Apply exercises to animations imported from Blender. Generate a complete vertex pipeline connected to DirectX. Optimize calculations for stable 60 FPS. Validate renders with integrated visualization tools. Transform projects into enterprise-ready productions.

Module 3HLSL Pixel Shaders: PBR Lighting and Shadows (BRDF, Shadow Maps, Cascaded Shadows)

Master Physically Based Rendering in HLSL with Cook-Torrance BRDF and image-based lighting. Implement dynamic shadows via shadow maps and PCF filtering for realistic depth. Integrate industry-standard metallic-roughness workflows. Practice on complex scenes with multiple lights. Calculate direct/indirect contributions in real-time. Test on your ongoing project with GPU debugger. Produce photorealistic renders that boost immersion. Gain efficiency for certified simulations.

Module 4HLSL Compute Shaders: Optimization and Debugging (Profiling, UAV, Basic Ray Tracing)

Develop compute shaders for particles and massive physical simulations with optimized UAVs and thread groups. Profile performance via NVIDIA Nsight and AMD GPU Profiler. Debug artifacts with RenderDoc and HLSL debug annotations. Integrate basic hybrid ray tracing for next-gen. Apply to enterprise cases like fluids or visual AI. Deploy compiled shaders in DirectX 12 production. Finalize ongoing project with 2x faster optimization. Depart with skills ready for professional certification.

Evaluation method

  • Technical multiple-choice quiz on HLSL syntax and optimization
  • Practical evaluation through development of custom shaders
  • Presentation of the ongoing 3D shaders project to the expert trainer

Learning method

  • Courses led by an HLSL expert trainer with video game production experience
  • Hands-on exercises on real DirectX and 3D engine cases
  • Progressive ongoing project for complete shaders
  • Detailed course materials with source codes and resources

Methods, materials and delivery

The Training HLSL - Mastering High-Performance Real-Time 3D Shaders program is delivered onsite or remote (blended-learning, virtual classroom, remote presence). At Learni, an industry-certified training organization, every program is built to maximize skills acquisition regardless of the chosen format.

The trainer alternates between demonstrative, interrogative and active methods (through hands-on labs and/or scenarios). This pedagogical approach guarantees concrete learning that's immediately applicable at work.

Equipment required

For the smooth delivery of the Training HLSL - Mastering High-Performance Real-Time 3D Shaders program, the following equipment is required:

  • Mac or PC computers, high-speed fiber internet, whiteboard or flipchart, projector or interactive touch screen (for remote sessions)
  • Training environments installed on workstations or accessible online
  • Course materials, hands-on exercises and complementary resources
  • Post-training access to materials and educational resources

For intra-company training on a site outside Learni, the client commits to providing all required teaching materials (computers, internet, etc.) for the smooth delivery of the program in line with the prerequisites in the communicated program.

* contact us for remote delivery feasibility** ratio varies depending on the program

Skills assessment methods

Assessment of skills acquired during the Training HLSL - Mastering High-Performance Real-Time 3D Shaders program is performed through:

  • During training: case studies, hands-on labs and professional scenarios
  • End of training: self-assessment questionnaire and skills evaluation by the trainer
  • After training: completion certificate detailing acquired skills

Program accessibility

Learni is committed to making its programs accessible. All our programs are accessible to people with disabilities. Our teams are available to adapt the pedagogical methods to your specific needs. Please contact us for any adjustment request.

Enrollment terms and lead times

Registration is possible up to 48 business hours before the start of training. All our programs are built for corporate L&D budgets and delivered onsite or remotely.

Our method

Training quality, guaranteed at every step

Before, during, after: we frame the brief, introduce the trainer, tailor the content and measure impact. You stay in control from kickoff to wrap-up.

Step 1

Rigorous trainer selection

Each trainer is validated on three criteria: hands-on field expertise, proven pedagogy and alignment with your industry.

  • Triple validation: technical, pedagogical, sectoral.
  • Minimum rating 4.8/5 over the last 12 sessions.
Step 2

You meet the trainer beforehand

30-minute video call between you and the selected trainer to validate the fit, adjust content and clear any final doubts.

  • Live briefing on goals and team context.
  • Veto right — we swap the trainer for free if needed.
Step 3

Content tailored to your context

No recycled slides. The syllabus is reworked from your real cases: tools, constraints, vocabulary, ongoing projects.

  • Hands-on cases drawn from your stack and projects.
  • Program co-written then validated by your team.
Step 4

Continuous quality follow-up

Live evaluations, 30/90/180-day check-ins and a consolidation plan. If the impact misses the mark, we rework it.

  • NPS, knowledge quizzes and skills self-assessment.
  • Satisfaction guarantee: fully satisfied or free rework.

A simple promise: you don't pay to discover the trainer on day one. Everything is validated upfront, by you.

FAQ

Frequently asked questions

How much does the Training HLSL - Mastering High-Performance Real-Time 3D Shaders training cost?+
The individual price is $5,145 (USD). A detailed quote is sent within one business day.
How long is the Training HLSL - Mastering High-Performance Real-Time 3D Shaders training?+
The training lasts 4 journées, available live online (US time zones) or on-site at your offices.
How is this training paid for?+
Most US teams pay directly through their company (L&D or training budget). We invoice in US dollars and accept bank transfer (ACH/wire) or card, with volume pricing for teams. A purchase order is welcome.
Are there any prerequisites?+
Proficiency in C++ and DirectX 11/12, basics of vertex/pixel shaders, fundamentals of GPU programming
Is a certificate delivered at the end?+
Yes. A Learni completion certificate is issued, along with the individual evaluation report.
Does Learni provide the equipment?+
No. A computer and stable internet connection are required for the participant. Learni provides the educational platform, the trainer and all course materials.
On-site & remote

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