Training Gamification - Boost Engagement and Motivation

$3,465

  • 3 days
  • Onsite
  • 10 people max.
Ref: OZH498
10 people max.
$3,465
In-company rate: from $6,290 for the whole team
On-site and certification exam on quote
3 days
Onsite

Don't let this gap widen

Why this program matters

  • Without gamification, 70% of learners drop traditional training according to Brandon Hall studies, wasting an average of 2000€ per employee on ineffective programs.

  • Companies lose up to 25% productivity from lack of engagement, with HR turnover rising 15% in demotivated teams.

  • Your career stalls without these modern skills while competitors boost retention via gamification.

  • Master gamification now to convert losses into measurable gains.

Imed BEN AMOR, Learni trainer · Development expert
Imed BEN AMOR

Learni trainer · Development expert

73%productivity gap
×3cost of inaction
Flag of the United StatesBuilt for US teams
Payment by wire transferEnhanced confidentialityPerfect for companies with 50 to 500 employeesScheduling to fit any time zone

Trusted by — schools, companies and industrial groups

40,841 programs · 25 countries

  • Aptar
  • ArcelorMittal
  • Equans
  • EDF
  • Ubisoft
  • Microsoft

Every program built with a dedicated engineer

  • OpenAI
  • Anthropic
  • Mistral AI
  • NVIDIA
  • Google
  • Amazon Web Services
  • Microsoft Dynamics 365
  • Salesforce
  • ServiceNow
  • SAP
  • Oracle
  • Cisco
  • Fortinet
  • Palo Alto Networks
  • Aruba
  • VMware
  • Red Hat
  • Databricks
  • Snowflake
  • OVHcloud
  • Notion
  • AMD
  • Apple

Companies: Aptar, ArcelorMittal, Equans, EDF, Ubisoft and Microsoft.

Gamification training objectives

  • Master the fundamental principles of gamification in professional training
  • Develop skills to design engaging mechanics adapted to the company
  • Implement playful elements to boost team motivation
  • Set up reward and badge systems in certifying contexts
  • Optimize user engagement through practical challenges
  • Evaluate the impact of gamification on professional performance

Gamification curriculum: 3 modules over 3 days

Module 1 : Gamification Fundamentals: Key Principles and Concrete Examples (psychological tools, case studies)

Discover the theoretical basics of gamification through interactive workshops, analyze successes like Duolingo or Salesforce, identify points, badges, leaderboards adapted to professional needs, create your first playful schemas on paper and simple tools like Canva, test in groups to validate immediate engagement, leave with a certified starter kit for your company projects.

Module 2 : Gamification Design: Mechanics and Practical Tools (design thinking, dedicated software)

Dive into creating mechanics via design thinking, use Gamify or BadgeOS to prototype challenges and quests, integrate narratives and feedback loops for companies, develop a complete gamified module on Moodle or Rise, test with peers to iterate, analyze engagement metrics like completion rates, get expert feedback to refine your professional skills live.

Module 3 : Gamification Deployment: Implementation and ROI Measurement (LMS integration, analytics)

Deploy your gamified project in a real LMS like Articulate or TalentLMS, set up analytics dashboards to track progress, measure ROI via 30% uplift in retention observed in real cases, optimize via A/B testing, prepare company rollout plan with certifying supports, conclude with a pitch in front of a jury, leave with a concrete portfolio and certification to valorize your new skills.

How Gamification skills are assessed

  • Interactive gamified quizzes at the end of each day
  • Practical case studies with personalized feedback
  • Final gamification project evaluated by experts

How the Gamification course is taught

  • Learning by practice with hands-on exercises
  • Real case studies from leading companies
  • Collaborative methods in small groups
  • Multimedia supports and unlimited video replay

Gamification training: access and practical arrangements

The Training Gamification - Boost Engagement and Motivation program is delivered onsite or remote (blended-learning, virtual classroom, remote presence). At Learni, an industry-certified training organization, every program is built to maximize skills acquisition regardless of the chosen format.

The trainer alternates between demonstrative, interrogative and active methods (through hands-on labs and/or scenarios). This pedagogical approach guarantees concrete learning that's immediately applicable at work.

Equipment required

For the smooth delivery of the Training Gamification - Boost Engagement and Motivation program, the following equipment is required:

  • Mac or PC computers, high-speed fiber internet, whiteboard or flipchart, projector or interactive touch screen (for remote sessions)
  • Training environments installed on workstations or accessible online
  • Course materials, hands-on exercises and complementary resources
  • Post-training access to materials and educational resources

For intra-company training on a site outside Learni, the client commits to providing all required teaching materials (computers, internet, etc.) for the smooth delivery of the program in line with the prerequisites in the communicated program.

* contact us for remote delivery feasibility** ratio varies depending on the program

Skills assessment methods

Assessment of skills acquired during the Training Gamification - Boost Engagement and Motivation program is performed through:

  • During training: case studies, hands-on labs and professional scenarios
  • End of training: self-assessment questionnaire and skills evaluation by the trainer
  • After training: completion certificate detailing acquired skills

Program accessibility

Learni is committed to making its programs accessible. All our programs are accessible to people with disabilities. Our teams are available to adapt the pedagogical methods to your specific needs. Please contact us for any adjustment request.

Enrollment terms and lead times

Registration is possible up to 48 business hours before the start of training. All our programs are built for corporate L&D budgets and delivered onsite or remotely.

The Learni story

Founded by engineers and learning experts, Learni's mission is to make high-impact tech training accessible to teams everywhere. We work remotely with organizations across the US and Canada, in your time zone, to help teams upskill fast.

Our method

How Learni guarantees the quality of your Gamification training

Before, during, after: we frame the brief, introduce the trainer, tailor the content and measure impact. You stay in control from kickoff to wrap-up.

Step 1

Rigorous trainer selection

Each trainer is validated on three criteria: hands-on field expertise, proven pedagogy and alignment with your industry.

  • Triple validation: technical, pedagogical, sectoral.
  • Minimum rating 4.8/5 over the last 12 sessions.
Step 2

You meet the trainer beforehand

30-minute video call between you and the selected trainer to validate the fit, adjust content and clear any final doubts.

  • Live briefing on goals and team context.
  • Veto right — we swap the trainer for free if needed.
Step 3

Content tailored to your context

No recycled slides. The syllabus is reworked from your real cases: tools, constraints, vocabulary, ongoing projects.

  • Hands-on cases drawn from your stack and projects.
  • Program co-written then validated by your team.
Step 4

Continuous quality follow-up

Live evaluations, 30/90/180-day check-ins and a consolidation plan. If the impact misses the mark, we rework it.

  • NPS, knowledge quizzes and skills self-assessment.
  • Satisfaction guarantee: fully satisfied or free rework.

A simple promise: you don't pay to discover the trainer on day one. Everything is validated upfront, by you.

A child walking to school with a backpack
Our social commitment

A school kit donated to a child for every training booked

To fight inequalities in access to education, Learni donates a complete school kit to a child in need for every training booked. You build your skills, a child heads back to school.

  • Backpack, notebooks and essential supplies
  • Distributed through our partner charities
  • Included, at no extra cost to you
Enroll and offer a kit
FAQ

Gamification: frequently asked questions

Which tools are used in Gamification training?+
Hands-on work runs on psychological tools, case studies, design thinking, dedicated software, LMS integration and analytics. Those tools come from the Gamification program itself, delivered on site over 3 days, so participants practise on the stack they will use at work.
What can participants do after Gamification training?+
They can master the fundamental principles of gamification in professional training, develop skills to design engaging mechanics adapted to the company and implement playful elements to boost team motivation. Those are the stated objectives of the Gamification program at Beginner level, checked by the end-of-session assessment.
What does the Gamification program cover, day by day?+
Day 1: Gamification Fundamentals: Key Principles and Concrete Examples (psychological tools, case studies). Day 2: Gamification Design: Mechanics and Practical Tools (design thinking, dedicated software). Day 3: Gamification Deployment: Implementation and ROI Measurement (LMS integration, analytics). The Gamification program runs over 3 days, delivered on site.
How is Gamification training assessed?+
Assessment relies on interactive gamified quizzes at the end of each day, practical case studies with personalized feedback and final gamification project evaluated by experts. Learni issues a completion certificate together with the individual assessment report at the end of the Gamification program, which an L&D team can file as evidence.
How much does Gamification training cost per participant?+
Gamification training costs $3,465 per participant. For an in-company team, the flat rate starts at $6,290 for the whole group, up to 8 people. The detailed quote, sent within one business day, adjusts the amount to the format and how far the syllabus is tailored to your team.
How long does Gamification training take?+
3 days, available live online (US time zones) or on-site at your offices. Half-day tracks spread over several weeks are possible so the team stays operational.
Who pays for Gamification training?+
Most US teams pay directly through their company L&D or training budget. Learni invoices in US dollars and accepts bank transfer (ACH/wire) or card, with volume pricing for teams. A purchase order is welcome.
What do participants need to know before Gamification training?+
Basic knowledge in pedagogy or project management, familiarity with everyday digital tools, no prerequisites in game design.
Is a certificate issued after Gamification training?+
Yes. A Learni completion certificate is issued, along with the individual evaluation report. Learni is a certified training provider and prepares for third-party certifications, but does not award them itself.
Does Learni provide the equipment for Gamification training?+
No. A computer and a stable internet connection are required for each participant. Learni provides the learning platform, the trainer and all course materials.
Your professional training, anywhere

Let's build your Gamification learning path.

30 minutes with a learning advisor. No commitment. No sales pitch dressed up as a demo.

Reply within 24h · Vetted experts · USD invoicing · W-9 available
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