Training: Mastering Tiled: Designing Maps for 2D Video Games

$3,465

  • 3 days
  • Onsite
  • 8 people max.
Ref: SHI926
8 people max.
$3,465
In-company rate: from $6,290 for the whole team
On-site and certification exam on quote
3 days
Onsite

Don't let this gap widen

Why this program matters

  • Without mastery of Tiled for designing 2D video game maps, 70% of independent projects accumulate collision bugs and poor performance right from the prototype phase.

  • This generates an average of 120 hours of rework per map, or 8 000 € in losses for a solo developer, and doubles overall development time.

  • Indie studios miss 60% of their planned launches, losing Steam opportunities and client contracts, while careers stagnate against agile competitors.

  • Every month without these essential skills, your games remain unsellable and your visibility collapses.

Imed BEN AMOR, Learni trainer · Development expert
Imed BEN AMOR

Learni trainer · Development expert

73%productivity gap
×3cost of inaction
Flag of the United StatesBuilt for US teams
Payment by wire transferEnhanced confidentialityPerfect for companies with 50 to 500 employeesScheduling to fit any time zone

Trusted by — schools, companies and industrial groups

40,843 programs · 25 countries

  • Aptar
  • ArcelorMittal
  • Equans
  • EDF
  • Ubisoft
  • Microsoft

Every program built with a dedicated engineer

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Companies: Aptar, ArcelorMittal, Equans, EDF, Ubisoft and Microsoft.

Tiled training objectives

  • Understand the benefits and uses of Tiled in creating 2D maps
  • Know how to install, configure, and get started with Tiled
  • Create different types of maps (orthogonal, isometric, and hexagonal)
  • Manage tilesets: import, slicing, organization
  • Build layers and organize objects on a map
  • Export a map for different game engines (Godot, Unity, etc.)
  • Develop best practices for reusable and performant maps

Tiled curriculum: 3 modules over 3 days

Module 1 : Discovery of Tiled and Tilesets

Presentation of Tiled, installation on different systems, exploration of the interface. Explanation of fundamental concepts: tiles, tilesets, grid. Creation and import of first tilesets from images. First steps in mapping: adding tiles to a simple orthogonal map.

Module 2 : Advanced Composition and Map Structures

Creating complex maps: multiple layers (tiles, objects, images), opacity and hierarchy management. Introduction to isometric and hexagonal maps, advantages, technical specifics, and guided creation. Adding and configuring custom objects for interactivity (collisions, triggers, points of interest). Optimal use of custom properties for each element.

Module 3 : Optimization, Export, and Integration into a Game Engine

Best practices for optimizing map size and performance. Preparing a map for export (TMX, JSON, CSV formats). Exporting and integrating the map into different game engines (focus on Godot, Unity, and JavaScript frameworks). Testing real integrations, adjustments, and fixing common errors. Finalizing a guided personal project for each learner.

How Tiled skills are assessed

  • Knowledge control quizzes at the end of each module
  • Individual practical project: complete creation of a map with custom tileset, export, and integration
  • Group corrections and personalized feedback

How the Tiled course is taught

  • Alternating step-by-step demonstrations and practical workshops
  • Detailed course materials (PDF, tileset resources, and map templates)
  • Examples from real projects from independent game productions
  • Access to a library of free graphic resources for training

Tiled training: access and practical arrangements

The Training: Mastering Tiled: Designing Maps for 2D Video Games program is delivered onsite or remote (blended-learning, virtual classroom, remote presence). At Learni, an industry-certified training organization, every program is built to maximize skills acquisition regardless of the chosen format.

The trainer alternates between demonstrative, interrogative and active methods (through hands-on labs and/or scenarios). This pedagogical approach guarantees concrete learning that's immediately applicable at work.

Equipment required

For the smooth delivery of the Training: Mastering Tiled: Designing Maps for 2D Video Games program, the following equipment is required:

  • Mac or PC computers, high-speed fiber internet, whiteboard or flipchart, projector or interactive touch screen (for remote sessions)
  • Training environments installed on workstations or accessible online
  • Course materials, hands-on exercises and complementary resources
  • Post-training access to materials and educational resources

For intra-company training on a site outside Learni, the client commits to providing all required teaching materials (computers, internet, etc.) for the smooth delivery of the program in line with the prerequisites in the communicated program.

* contact us for remote delivery feasibility** ratio varies depending on the program

Skills assessment methods

Assessment of skills acquired during the Training: Mastering Tiled: Designing Maps for 2D Video Games program is performed through:

  • During training: case studies, hands-on labs and professional scenarios
  • End of training: self-assessment questionnaire and skills evaluation by the trainer
  • After training: completion certificate detailing acquired skills

Program accessibility

Learni is committed to making its programs accessible. All our programs are accessible to people with disabilities. Our teams are available to adapt the pedagogical methods to your specific needs. Please contact us for any adjustment request.

Enrollment terms and lead times

Registration is possible up to 48 business hours before the start of training. All our programs are built for corporate L&D budgets and delivered onsite or remotely.

The Learni story

Founded by engineers and learning experts, Learni's mission is to make high-impact tech training accessible to teams everywhere. We work remotely with organizations across the US and Canada, in your time zone, to help teams upskill fast.

Our method

How Learni guarantees the quality of your Tiled training

Before, during, after: we frame the brief, introduce the trainer, tailor the content and measure impact. You stay in control from kickoff to wrap-up.

Step 1

Rigorous trainer selection

Each trainer is validated on three criteria: hands-on field expertise, proven pedagogy and alignment with your industry.

  • Triple validation: technical, pedagogical, sectoral.
  • Minimum rating 4.8/5 over the last 12 sessions.
Step 2

You meet the trainer beforehand

30-minute video call between you and the selected trainer to validate the fit, adjust content and clear any final doubts.

  • Live briefing on goals and team context.
  • Veto right — we swap the trainer for free if needed.
Step 3

Content tailored to your context

No recycled slides. The syllabus is reworked from your real cases: tools, constraints, vocabulary, ongoing projects.

  • Hands-on cases drawn from your stack and projects.
  • Program co-written then validated by your team.
Step 4

Continuous quality follow-up

Live evaluations, 30/90/180-day check-ins and a consolidation plan. If the impact misses the mark, we rework it.

  • NPS, knowledge quizzes and skills self-assessment.
  • Satisfaction guarantee: fully satisfied or free rework.

A simple promise: you don't pay to discover the trainer on day one. Everything is validated upfront, by you.

A child walking to school with a backpack
Our social commitment

A school kit donated to a child for every training booked

To fight inequalities in access to education, Learni donates a complete school kit to a child in need for every training booked. You build your skills, a child heads back to school.

  • Backpack, notebooks and essential supplies
  • Distributed through our partner charities
  • Included, at no extra cost to you
Enroll and offer a kit
FAQ

Tiled: frequently asked questions

What can participants do after Training: Mastering Tiled: Designing Maps for 2D Video Games training?+
They can understand the benefits and uses of Tiled in creating 2D maps, know how to install, configure, and get started with Tiled and create different types of maps (orthogonal, isometric, and hexagonal). Those are the stated objectives of the Training: Mastering Tiled: Designing Maps for 2D Video Games program at Beginner level, checked by the end-of-session assessment.
What does the Training: Mastering Tiled: Designing Maps for 2D Video Games program cover, day by day?+
Day 1: Discovery of Tiled and Tilesets. Day 2: Advanced Composition and Map Structures. Day 3: Optimization, Export, and Integration into a Game Engine. The Training: Mastering Tiled: Designing Maps for 2D Video Games program runs over 3 days, delivered on site.
How is Training: Mastering Tiled: Designing Maps for 2D Video Games training assessed?+
Assessment relies on knowledge control quizzes at the end of each module, individual practical project: complete creation of a map with custom tileset, export, and integration and group corrections and personalized feedback. Learni issues a completion certificate together with the individual assessment report at the end of the Training: Mastering Tiled: Designing Maps for 2D Video Games program, which an L&D team can file as evidence.
How much does Training: Mastering Tiled: Designing Maps for 2D Video Games training cost per participant?+
Training: Mastering Tiled: Designing Maps for 2D Video Games training costs $3,465 per participant. For an in-company team, the flat rate starts at $6,290 for the whole group, up to 8 people. The detailed quote, sent within one business day, adjusts the amount to the format and how far the syllabus is tailored to your team.
How long does Training: Mastering Tiled: Designing Maps for 2D Video Games training take?+
3 days, available live online (US time zones) or on-site at your offices. Half-day tracks spread over several weeks are possible so the team stays operational.
Who pays for Training: Mastering Tiled: Designing Maps for 2D Video Games training?+
Most US teams pay directly through their company L&D or training budget. Learni invoices in US dollars and accepts bank transfer (ACH/wire) or card, with volume pricing for teams. A purchase order is welcome.
What do participants need to know before Training: Mastering Tiled: Designing Maps for 2D Video Games training?+
Comfortable with computer (Windows, Mac or Linux). Basic knowledge of pixel art recommended but not mandatory.
Is a certificate issued after Training: Mastering Tiled: Designing Maps for 2D Video Games training?+
Yes. A Learni completion certificate is issued, along with the individual evaluation report. Learni is a certified training provider and prepares for third-party certifications, but does not award them itself.
Does Learni provide the equipment for Training: Mastering Tiled: Designing Maps for 2D Video Games training?+
No. A computer and a stable internet connection are required for each participant. Learni provides the learning platform, the trainer and all course materials.
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