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Training: Mastering Physics Engines for Video Game Development: From Initiation to First Simulations

Ref: EST547
8 people max.
From $3,465 HT / per person
On-site on request · +$540 with certification exam
3 days
Remote

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Equans
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Ubisoft
Microsoft
Aptar
ArcelorMittal
Equans
EDF
Ubisoft
Microsoft
Aptar
ArcelorMittal
Equans
EDF
Ubisoft
Microsoft
Aptar
ArcelorMittal
Equans
EDF
Ubisoft
Microsoft
Aptar
ArcelorMittal
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Learning objectives

  • Understand the fundamental principles of a physics engine (Physics Engine)
  • Evaluate different open-source or commercial physics engines (Box2D, PhysX, Bullet, Unity, Unreal…)
  • Implement basic simulations: collisions, constraints, forces, gravity
  • Optimize the performance and accuracy of physical simulations
  • Integrate a physics engine into a game or interactive simulation project
A child walking to school with a backpack
Our social commitment

A school kit donated to a child for every training

To fight inequalities in access to education, Learni donates a complete school kit to a child in need for every training booked. You build your skills, a child heads back to school.

  • Backpack, notebooks and essential supplies
  • Distributed through our partner charities
  • Included, at no extra cost to you

The Learni story

Founded by engineers and learning experts, Learni's mission is to make high-impact tech training accessible to teams everywhere. We work remotely with organizations across the US and Canada, in your time zone, to help teams upskill fast.

Don't let this gap widen

Why this program matters

  • Without this upskilling, your team accumulates a technological gap that translates directly into productivity loss.

  • Organizations that don't train their talents on key topics see their competitiveness drop.

  • Every quarter without training is a gap widening with competitors who invest.

  • The cost of inaction quickly exceeds that of well-targeted training.

Imed BEN AMOR
Imed BEN AMOR

Learni trainer · Development expert

73%productivity gap
×3cost of inaction

Program

Module 1Introduction to Physics Engines and Fundamental Concepts

History of physics engines, terminology: rigid bodies, collisions, forces, constraints. Understanding the simulation pipeline. Case study: differences between 2D and 3D engines. Overview of the main open-source and proprietary Physics Engines. Hands-on workshop with a Physics Engine (example with Box2D and Unity Physics).

Module 2Implementing Physical Interactions and Realistic Simulations

Architecture of a physics engine: object management, broadphases, simulation loops. Programming collisions, detection, and responses. Implementation of gravity, forces (friction, bounces, springs), and simulation stability management. Practical exercises: create a collision system between multiple objects, understand inertia matrix management.

Module 3Advanced Integration and Optimization in Video Games

Integration of a Physics Engine into an existing game engine (examples: Unity, Unreal Engine). Best practices for tuning physical parameters, optimization, and performance (sleeping objects, interpolation, sub-steps). Management of common bugs: tunneling, jitter, instabilities. Final workshop: creation of a small playable simulation (pinball type, platformer, or collision arena), adaptation to business needs (virtual reality, industrial simulation, architecture).

Evaluation method

  • Multiple-choice quizzes on the theoretical understanding of physics engines
  • Hands-on practice with mini-simulation projects
  • Individual exercises corrected and supported by the trainer

Learning method

  • Interactive courses and demonstrations on real engines
  • Guided online labs with open-source tools (Box2D, PhysX, Unity…)
  • Pedagogical documents and downloadable supplementary resources

Methods, materials and delivery

The Training: Mastering Physics Engines for Video Game Development: From Initiation to First Simulations program is delivered onsite or remote (blended-learning, virtual classroom, remote presence). At Learni, an industry-certified training organization, every program is built to maximize skills acquisition regardless of the chosen format.

The trainer alternates between demonstrative, interrogative and active methods (through hands-on labs and/or scenarios). This pedagogical approach guarantees concrete learning that's immediately applicable at work.

Equipment required

For the smooth delivery of the Training: Mastering Physics Engines for Video Game Development: From Initiation to First Simulations program, the following equipment is required:

  • Mac or PC computers, high-speed fiber internet, whiteboard or flipchart, projector or interactive touch screen (for remote sessions)
  • Training environments installed on workstations or accessible online
  • Course materials, hands-on exercises and complementary resources
  • Post-training access to materials and educational resources

For intra-company training on a site outside Learni, the client commits to providing all required teaching materials (computers, internet, etc.) for the smooth delivery of the program in line with the prerequisites in the communicated program.

* contact us for remote delivery feasibility** ratio varies depending on the program

Skills assessment methods

Assessment of skills acquired during the Training: Mastering Physics Engines for Video Game Development: From Initiation to First Simulations program is performed through:

  • During training: case studies, hands-on labs and professional scenarios
  • End of training: self-assessment questionnaire and skills evaluation by the trainer
  • After training: completion certificate detailing acquired skills

Program accessibility

Learni is committed to making its programs accessible. All our programs are accessible to people with disabilities. Our teams are available to adapt the pedagogical methods to your specific needs. Please contact us for any adjustment request.

Enrollment terms and lead times

Registration is possible up to 48 business hours before the start of training. All our programs are built for corporate L&D budgets and delivered onsite or remotely.

Our method

Training quality, guaranteed at every step

Before, during, after: we frame the brief, introduce the trainer, tailor the content and measure impact. You stay in control from kickoff to wrap-up.

Step 1

Rigorous trainer selection

Each trainer is validated on three criteria: hands-on field expertise, proven pedagogy and alignment with your industry.

  • Triple validation: technical, pedagogical, sectoral.
  • Minimum rating 4.8/5 over the last 12 sessions.
Step 2

You meet the trainer beforehand

30-minute video call between you and the selected trainer to validate the fit, adjust content and clear any final doubts.

  • Live briefing on goals and team context.
  • Veto right — we swap the trainer for free if needed.
Step 3

Content tailored to your context

No recycled slides. The syllabus is reworked from your real cases: tools, constraints, vocabulary, ongoing projects.

  • Hands-on cases drawn from your stack and projects.
  • Program co-written then validated by your team.
Step 4

Continuous quality follow-up

Live evaluations, 30/90/180-day check-ins and a consolidation plan. If the impact misses the mark, we rework it.

  • NPS, knowledge quizzes and skills self-assessment.
  • Satisfaction guarantee: fully satisfied or free rework.

A simple promise: you don't pay to discover the trainer on day one. Everything is validated upfront, by you.

FAQ

Frequently asked questions

How much does the Training: Mastering Physics Engines for Video Game Development: From Initiation to First Simulations training cost?+
The individual price is $3,465 (USD). The team / on-site group package is shown on the course page. A detailed quote is sent within one business day.
How long is the Training: Mastering Physics Engines for Video Game Development: From Initiation to First Simulations training?+
The training lasts 3 journées, available live online (US time zones) or on-site at your offices.
How is this training paid for?+
Most US teams pay directly through their company (L&D or training budget). We invoice in US dollars and accept bank transfer (ACH/wire) or card, with volume pricing for teams. A purchase order is welcome.
Are there any prerequisites?+
Basic programming skills (ideally C# or C++), algorithmic logic.
Is a certificate delivered at the end?+
Yes. A Learni completion certificate is issued, along with the individual evaluation report.
Does Learni provide the equipment?+
No. A computer and stable internet connection are required for the participant. Learni provides the educational platform, the trainer and all course materials.
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