Training: Mastering Epic Online Services: Integration and Management of Multiplayer Game Ecosystems

On quote$2,310

  • 2 days
  • Onsite
  • 8 people max.
Ref: XIY445
8 people max.
On quote$2,310
In-company rate: on quotefrom $4,190 for the whole team
On-site and certification exam on quote
2 days
Onsite

Don't let this gap widen

Why this program matters

  • Without mastery of integrating and managing multiplayer game ecosystems via Epic Online Services, 70 % of studios suffer recurring downtimes, generating average losses of 150 000 € per major incident.

  • Each month without solid skills equals 3 months of wasted backend development, delaying launches and cutting first-year revenue by 40 %.

  • Your projects risk total abandonment, exposing your company to bankruptcy and your career to obsolescence against ruthless competition.

  • The cost of inaction accumulates: how long before the next fatal crash?

Célian Lebacle, Learni trainer · Web & mobile expert
Célian Lebacle

Learni trainer · Web & mobile expert

73%productivity gap
×3cost of inaction
Flag of the United StatesBuilt for US teams
Payment by wire transferEnhanced confidentialityPerfect for companies with 50 to 500 employeesScheduling to fit any time zone

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  • Aptar
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  • EDF
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  • Microsoft

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Companies: Aptar, ArcelorMittal, Equans, EDF, Ubisoft and Microsoft.

Learning objectives

  • Understand the architecture and possibilities offered by Epic Online Services (EOS)
  • Set up user authentication via EOS
  • Integrate social systems (friends, presence) into a game
  • Manage lobbies, matchmaking, and multiplayer sessions
  • Leverage integrated purchase services and data management
  • Monitor and analyze game metrics via EOS tools
  • Anticipate limitations and best security practices with EOS

Program

Module 1Discovery of the Epic Online Services framework

Presentation of the platform, SDK installation, project creation and discovery of development tools. In-depth review of official documentation and setup of the test environment.

Module 2User and authentication management

Implementation of registration, authentication, and player account management systems. Securing exchanges and compliance with GDPR best practices.

Module 3Integration of social features

Implementation of friends systems, online presence, and player communication. Practical exercises on integrating an invitation system and real-time notifications.

Module 4Advanced multiplayer modules: lobbies and matchmaking

Creation and management of lobbies, configuration of automatic matchmaking, management of sessions and game synchronization. Concepts of scalability and handling common errors.

Module 5Ancillary services and platform optimization

Integration of in-app purchases, cloud storage, game event tracking, and metrics analysis. Tips for maintaining security, robustness, and service evolution.

Evaluation method

  • Technical MCQ at the end of the training
  • Practical exercise: implementation of a mini-multiplayer lobby with EOS
  • Personalized feedback on mini-projects

Learning method

  • Interactive courses and practical workshops on real projects
  • Case studies of studios using EOS
  • Reference support and method sheets available

Methods, materials and delivery

The Training: Mastering Epic Online Services: Integration and Management of Multiplayer Game Ecosystems program is delivered onsite or remote (blended-learning, virtual classroom, remote presence). At Learni, an industry-certified training organization, every program is built to maximize skills acquisition regardless of the chosen format.

The trainer alternates between demonstrative, interrogative and active methods (through hands-on labs and/or scenarios). This pedagogical approach guarantees concrete learning that's immediately applicable at work.

Equipment required

For the smooth delivery of the Training: Mastering Epic Online Services: Integration and Management of Multiplayer Game Ecosystems program, the following equipment is required:

  • Mac or PC computers, high-speed fiber internet, whiteboard or flipchart, projector or interactive touch screen (for remote sessions)
  • Training environments installed on workstations or accessible online
  • Course materials, hands-on exercises and complementary resources
  • Post-training access to materials and educational resources

For intra-company training on a site outside Learni, the client commits to providing all required teaching materials (computers, internet, etc.) for the smooth delivery of the program in line with the prerequisites in the communicated program.

* contact us for remote delivery feasibility** ratio varies depending on the program

Skills assessment methods

Assessment of skills acquired during the Training: Mastering Epic Online Services: Integration and Management of Multiplayer Game Ecosystems program is performed through:

  • During training: case studies, hands-on labs and professional scenarios
  • End of training: self-assessment questionnaire and skills evaluation by the trainer
  • After training: completion certificate detailing acquired skills

Program accessibility

Learni is committed to making its programs accessible. All our programs are accessible to people with disabilities. Our teams are available to adapt the pedagogical methods to your specific needs. Please contact us for any adjustment request.

Enrollment terms and lead times

Registration is possible up to 48 business hours before the start of training. All our programs are built for corporate L&D budgets and delivered onsite or remotely.

The Learni story

Founded by engineers and learning experts, Learni's mission is to make high-impact tech training accessible to teams everywhere. We work remotely with organizations across the US and Canada, in your time zone, to help teams upskill fast.

Our method

Training quality, guaranteed at every step

Before, during, after: we frame the brief, introduce the trainer, tailor the content and measure impact. You stay in control from kickoff to wrap-up.

Step 1

Rigorous trainer selection

Each trainer is validated on three criteria: hands-on field expertise, proven pedagogy and alignment with your industry.

  • Triple validation: technical, pedagogical, sectoral.
  • Minimum rating 4.8/5 over the last 12 sessions.
Step 2

You meet the trainer beforehand

30-minute video call between you and the selected trainer to validate the fit, adjust content and clear any final doubts.

  • Live briefing on goals and team context.
  • Veto right — we swap the trainer for free if needed.
Step 3

Content tailored to your context

No recycled slides. The syllabus is reworked from your real cases: tools, constraints, vocabulary, ongoing projects.

  • Hands-on cases drawn from your stack and projects.
  • Program co-written then validated by your team.
Step 4

Continuous quality follow-up

Live evaluations, 30/90/180-day check-ins and a consolidation plan. If the impact misses the mark, we rework it.

  • NPS, knowledge quizzes and skills self-assessment.
  • Satisfaction guarantee: fully satisfied or free rework.

A simple promise: you don't pay to discover the trainer on day one. Everything is validated upfront, by you.

A child walking to school with a backpack
Our social commitment

A school kit donated to a child for every training booked

To fight inequalities in access to education, Learni donates a complete school kit to a child in need for every training booked. You build your skills, a child heads back to school.

  • Backpack, notebooks and essential supplies
  • Distributed through our partner charities
  • Included, at no extra cost to you
Enroll and offer a kit
FAQ

Frequently asked questions

What can participants do after Training: Mastering Epic Online Services: Integration and Management of Multiplayer Game Ecosystems training?+
They can understand the architecture and possibilities offered by Epic Online Services (EOS), set up user authentication via EOS and integrate social systems (friends, presence) into a game. Those are the stated objectives of the Training: Mastering Epic Online Services: Integration and Management of Multiplayer Game Ecosystems program at Intermediate level, checked by the end-of-session assessment.
What does the Training: Mastering Epic Online Services: Integration and Management of Multiplayer Game Ecosystems program cover, day by day?+
Day 1: Discovery of the Epic Online Services framework. Day 2: User and authentication management. Day 3: Integration of social features. Day 4: Advanced multiplayer modules: lobbies and matchmaking. Day 5: Ancillary services and platform optimization. The Training: Mastering Epic Online Services: Integration and Management of Multiplayer Game Ecosystems program runs over 2 days, delivered on site.
How is Training: Mastering Epic Online Services: Integration and Management of Multiplayer Game Ecosystems training assessed?+
Assessment relies on technical MCQ at the end of the training, practical exercise: implementation of a mini-multiplayer lobby with EOS and personalized feedback on mini-projects. Learni issues a completion certificate together with the individual assessment report at the end of the Training: Mastering Epic Online Services: Integration and Management of Multiplayer Game Ecosystems program, which an L&D team can file as evidence.
How much does Training: Mastering Epic Online Services: Integration and Management of Multiplayer Game Ecosystems training cost per participant?+
Training: Mastering Epic Online Services: Integration and Management of Multiplayer Game Ecosystems training is priced on quote. The amount depends on headcount, format and how far the syllabus is tailored to your team. A detailed quote is sent within one business day, and team pricing covers the whole group from the second participant.
How long does Training: Mastering Epic Online Services: Integration and Management of Multiplayer Game Ecosystems training take?+
2 days, available live online (US time zones) or on-site at your offices. Half-day tracks spread over several weeks are possible so the team stays operational.
Who pays for Training: Mastering Epic Online Services: Integration and Management of Multiplayer Game Ecosystems training?+
Most US teams pay directly through their company L&D or training budget. Learni invoices in US dollars and accepts bank transfer (ACH/wire) or card, with volume pricing for teams. A purchase order is welcome.
What do participants need to know before Training: Mastering Epic Online Services: Integration and Management of Multiplayer Game Ecosystems training?+
Basic programming knowledge (C++, C#, or Python) and understanding of video game architecture.
Is a certificate issued after Training: Mastering Epic Online Services: Integration and Management of Multiplayer Game Ecosystems training?+
Yes. A Learni completion certificate is issued, along with the individual evaluation report. Learni is a certified training provider and prepares for third-party certifications, but does not award them itself.
Does Learni provide the equipment for Training: Mastering Epic Online Services: Integration and Management of Multiplayer Game Ecosystems training?+
No. A computer and a stable internet connection are required for each participant. Learni provides the learning platform, the trainer and all course materials.
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