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Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
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The Training: Mastering Interactive 2D Animation for Video Games with DragonBones training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Training: Mastering Interactive 2D Animation for Video Games with DragonBones training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Training: Mastering Interactive 2D Animation for Video Games with DragonBones training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
• Origin and history of DragonBones • Presentation of the interface and quick start • Principles of 2D skeleton animation: advantages and use cases • Creation and import of graphic assets (supported formats, layer organization) • Guided exercises: assembly of a first simple skeleton
• Building a complex rig: bones, skins, constraints, and hierarchies • Managing pivots, attachment points, parent/child • Adding IK (Inverse Kinematics) and interactive management • Frame-by-frame animation vs. automated interpolation • Animation cycles (walk/run, idle, attack…) • Correcting deformations and optimizing natural movements • Practical exercises: full character animation
• Exporting animations from DragonBones: compatibility, formats (JSON, binary, texture atlas…) • Best practices for optimization in a game engine • Integration into Unity, Godot, or Cocos Creator • Managing animation states/machines and transitions • Debugging animations during integration • Presentation of DragonBones APIs and script-based automation • Final workshop: Production of an animation ready for integration
Target audience
Developers, graphic designers, and 2D animators wishing to integrate skeleton animation into their multimedia projects or video games
Prerequisites
Good knowledge of 2D animation principles; Comfortable with computers; Basic experience with Photoshop, Illustrator, or Krita is an asset
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