Training: Creating Video Game Maps with Tiled: From Getting Started to Export

$2,310

  • 2 days
  • Onsite
  • 8 people max.
Ref: BHA991
8 people max.
$2,310
In-company rate: from $4,190 for the whole team
On-site and certification exam on quote
2 days
Onsite

Don't let this gap widen

Why this program matters

  • Without mastery of Tiled for creating 2D levels, developers lose an average of 40 % of their production time, or 150 hours per complex game map.

  • These accumulated delays generate direct costs of 20 000 € per project in overtime and unnecessary rework, slowing releases and updates.

  • 65 % of indie games fail due to poorly optimized levels, exposing studios and freelancers to lost contracts and ruined reputations.

  • Every month without these critical skills risks total abandonment of your project, with potential annual revenues lost amounting to 100 000 €.

Imed BEN AMOR, Learni trainer · Development expert
Imed BEN AMOR

Learni trainer · Development expert

73%productivity gap
×3cost of inaction
Flag of the United StatesBuilt for US teams
Payment by wire transferEnhanced confidentialityPerfect for companies with 50 to 500 employeesScheduling to fit any time zone

Trusted by — schools, companies and industrial groups

40,842 programs · 25 countries

  • Aptar
  • ArcelorMittal
  • Equans
  • EDF
  • Ubisoft
  • Microsoft

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Companies: Aptar, ArcelorMittal, Equans, EDF, Ubisoft and Microsoft.

Video Game Maps with Tiled training objectives

  • Understand the fundamental principles of 2D mapping in video games
  • Master the use of Tiled to create, edit, and organize maps
  • Manage tilesets, layers, and objects to build rich and modular worlds
  • Configure properties, collisions, and exports for integration into game engines like Unity, Godot, or GameMaker
  • Optimize workflows to accelerate production and avoid common errors

Video Game Maps with Tiled curriculum: 3 modules over 2 days

Module 1 : Introduction to 2D Mapping and Getting Started with Tiled

History of mapping in video games. Installation and configuration of Tiled (Windows, Mac, Linux). Exploration of the interface, basic tools, navigation, and shortcuts. First practical project: creating a simple map using built-in tilesets.

Module 2 : Advanced Layers and Objects

Management of different layer types (tiles, objects, images, groups). Advanced object placement (collision zones, triggers, interactive elements). Adding custom properties to objects for in-game scripting. Hands-on exercise on a complex map.

Module 3 : Optimization, Export, and Integration

Optimizing tileset organization (importing custom assets, atlases, animations). Grid configuration, task automation, productivity tips. Export to engine-compatible formats (TMX, JSON, CSV), Tiled plugins for Unity, Godot, GameMaker. Managing collisions and metadata for scripts. Integration into a development workflow.

How Video Game Maps with Tiled skills are assessed

  • Multiple-choice quiz on acquired knowledge at the end of the course
  • Creation of a mini-project: a map exported for a game engine, individually reviewed
  • Continuous assessment through practical exercises in each module

How the Video Game Maps with Tiled course is taught

  • Alternation of guided demonstrations and progressive practical exercises
  • Case studies from real productions
  • Digital course support (PDF) and supplementary resources (tilesets, scripts, example maps)

Video Game Maps with Tiled training: access and practical arrangements

The Training: Creating Video Game Maps with Tiled: From Getting Started to Export program is delivered onsite or remote (blended-learning, virtual classroom, remote presence). At Learni, an industry-certified training organization, every program is built to maximize skills acquisition regardless of the chosen format.

The trainer alternates between demonstrative, interrogative and active methods (through hands-on labs and/or scenarios). This pedagogical approach guarantees concrete learning that's immediately applicable at work.

Equipment required

For the smooth delivery of the Training: Creating Video Game Maps with Tiled: From Getting Started to Export program, the following equipment is required:

  • Mac or PC computers, high-speed fiber internet, whiteboard or flipchart, projector or interactive touch screen (for remote sessions)
  • Training environments installed on workstations or accessible online
  • Course materials, hands-on exercises and complementary resources
  • Post-training access to materials and educational resources

For intra-company training on a site outside Learni, the client commits to providing all required teaching materials (computers, internet, etc.) for the smooth delivery of the program in line with the prerequisites in the communicated program.

* contact us for remote delivery feasibility** ratio varies depending on the program

Skills assessment methods

Assessment of skills acquired during the Training: Creating Video Game Maps with Tiled: From Getting Started to Export program is performed through:

  • During training: case studies, hands-on labs and professional scenarios
  • End of training: self-assessment questionnaire and skills evaluation by the trainer
  • After training: completion certificate detailing acquired skills

Program accessibility

Learni is committed to making its programs accessible. All our programs are accessible to people with disabilities. Our teams are available to adapt the pedagogical methods to your specific needs. Please contact us for any adjustment request.

Enrollment terms and lead times

Registration is possible up to 48 business hours before the start of training. All our programs are built for corporate L&D budgets and delivered onsite or remotely.

The Learni story

Founded by engineers and learning experts, Learni's mission is to make high-impact tech training accessible to teams everywhere. We work remotely with organizations across the US and Canada, in your time zone, to help teams upskill fast.

Our method

How Learni guarantees the quality of your Video Game Maps with Tiled training

Before, during, after: we frame the brief, introduce the trainer, tailor the content and measure impact. You stay in control from kickoff to wrap-up.

Step 1

Rigorous trainer selection

Each trainer is validated on three criteria: hands-on field expertise, proven pedagogy and alignment with your industry.

  • Triple validation: technical, pedagogical, sectoral.
  • Minimum rating 4.8/5 over the last 12 sessions.
Step 2

You meet the trainer beforehand

30-minute video call between you and the selected trainer to validate the fit, adjust content and clear any final doubts.

  • Live briefing on goals and team context.
  • Veto right — we swap the trainer for free if needed.
Step 3

Content tailored to your context

No recycled slides. The syllabus is reworked from your real cases: tools, constraints, vocabulary, ongoing projects.

  • Hands-on cases drawn from your stack and projects.
  • Program co-written then validated by your team.
Step 4

Continuous quality follow-up

Live evaluations, 30/90/180-day check-ins and a consolidation plan. If the impact misses the mark, we rework it.

  • NPS, knowledge quizzes and skills self-assessment.
  • Satisfaction guarantee: fully satisfied or free rework.

A simple promise: you don't pay to discover the trainer on day one. Everything is validated upfront, by you.

A child walking to school with a backpack
Our social commitment

A school kit donated to a child for every training booked

To fight inequalities in access to education, Learni donates a complete school kit to a child in need for every training booked. You build your skills, a child heads back to school.

  • Backpack, notebooks and essential supplies
  • Distributed through our partner charities
  • Included, at no extra cost to you
Enroll and offer a kit
FAQ

Video Game Maps with Tiled: frequently asked questions

What can participants do after Training: Creating Video Game Maps with Tiled: From Getting Started to Export training?+
They can understand the fundamental principles of 2D mapping in video games, master the use of Tiled to create, edit, and organize maps and manage tilesets, layers, and objects to build rich and modular worlds. Those are the stated objectives of the Training: Creating Video Game Maps with Tiled: From Getting Started to Export program at Intermediate level, checked by the end-of-session assessment.
What does the Training: Creating Video Game Maps with Tiled: From Getting Started to Export program cover, day by day?+
Day 1: Introduction to 2D Mapping and Getting Started with Tiled. Day 2: Advanced Layers and Objects. Day 3: Optimization, Export, and Integration. The Training: Creating Video Game Maps with Tiled: From Getting Started to Export program runs over 2 days, delivered on site.
How is Training: Creating Video Game Maps with Tiled: From Getting Started to Export training assessed?+
Assessment relies on multiple-choice quiz on acquired knowledge at the end of the course, creation of a mini-project: a map exported for a game engine, individually reviewed and continuous assessment through practical exercises in each module. Learni issues a completion certificate together with the individual assessment report at the end of the Training: Creating Video Game Maps with Tiled: From Getting Started to Export program, which an L&D team can file as evidence.
How much does Training: Creating Video Game Maps with Tiled: From Getting Started to Export training cost per participant?+
Training: Creating Video Game Maps with Tiled: From Getting Started to Export training costs $2,310 per participant. For an in-company team, the flat rate starts at $4,190 for the whole group, up to 8 people. The detailed quote, sent within one business day, adjusts the amount to the format and how far the syllabus is tailored to your team.
How long does Training: Creating Video Game Maps with Tiled: From Getting Started to Export training take?+
2 days, available live online (US time zones) or on-site at your offices. Half-day tracks spread over several weeks are possible so the team stays operational.
Who pays for Training: Creating Video Game Maps with Tiled: From Getting Started to Export training?+
Most US teams pay directly through their company L&D or training budget. Learni invoices in US dollars and accepts bank transfer (ACH/wire) or card, with volume pricing for teams. A purchase order is welcome.
What do participants need to know before Training: Creating Video Game Maps with Tiled: From Getting Started to Export training?+
Basic knowledge of video game development or level editors. Graphics knowledge recommended.
Is a certificate issued after Training: Creating Video Game Maps with Tiled: From Getting Started to Export training?+
Yes. A Learni completion certificate is issued, along with the individual evaluation report. Learni is a certified training provider and prepares for third-party certifications, but does not award them itself.
Does Learni provide the equipment for Training: Creating Video Game Maps with Tiled: From Getting Started to Export training?+
No. A computer and a stable internet connection are required for each participant. Learni provides the learning platform, the trainer and all course materials.
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Let's build your Video Game Maps with Tiled learning path.

30 minutes with a learning advisor. No commitment. No sales pitch dressed up as a demo.

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