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Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
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The Training ARCore - Developing Immersive AR Android Apps training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Training ARCore - Developing Immersive AR Android Apps training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Training ARCore - Developing Immersive AR Android Apps training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
Complete installation of ARCore in a native Android project, hands-on with the SDK to detect flat surfaces and track camera movements in real-time, practical exercises on simple AR scenes with 3D object overlays, creation of a first interactive prototype, debugging AR sessions on compatible devices, and documentation of initial deliverables for professional projects.
Exploration of image and object detection via ARCore, integration of persistent markers with Cloud Anchors for multi-user scenarios, concrete industrial application cases like assisted maintenance, exercises on real object recognition with ML Kit coupled to ARCore, development of a multi-anchor AR session, tests in real-world conditions, and tracking optimization for increased reliability in enterprise.
Development of advanced gestural interactions with ARCore in Unity, design of AR-adapted user interfaces such as pinch-to-scale and drag-and-drop, integration of shaders for realistic renders on 3D models, practical workshops on an AR e-commerce case for virtual try-on, prototyping a complete app with haptic feedback, UX evaluation through user tests, and refinement of components for professional production.
Analysis of ARCore performance with Android Profiler to reduce latency and battery consumption, mesh and texture optimization techniques in dynamic environments, packaging and deployment of a final AR app on Google Play, collaborative code review on the thread project, preparation for Qualiopi certification, and action plan for enterprise integration with post-launch monitoring.
Target audience
Android developers, AR/VR engineers, mobile project managers for upskilling
Prerequisites
Proficiency in Android Studio, Kotlin or Java, basic knowledge of 3D and OpenGL
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