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Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
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Cybersecurity training in Sheffield in November 2026 with Learni. Certified, expert trainers, eligible for employer funding. Free quote.
Artificial Intelligence training in Raleigh in June 2026 with Learni. Certified, expert trainers, eligible for employer funding. Free quote.
Professional Training training in Memphis in October 2026 with Learni. Certified, expert trainers, eligible for employer funding. Free quote.
Professional Training training in New York in September 2026 with Learni. Certified, expert trainers, eligible for employer funding. Free quote.
Don't let this gap widen
Sans maîtrise de Raylib pour créer des jeux vidéo 2D et 3D en C/C++, vos prototypes s'enlisent dans des bugs de rendu et de physique, bloquant tout avancement.
Les développeurs intermédiaires perdent en moyenne 35% de leur temps en debugging inefficace, multipliant les délais par 2,5 et alourdissant les coûts de 20 000 € par projet indie.
Résultat : 65% des studios indépendants abandonnent leurs jeux pour ces failles techniques, compromettant contrats, revenus et carrière.
Chaque trimestre sans expertise Raylib équivaut à 15 000 € d'opportunités manquées dans un marché du gaming en explosion.
The Formation Raylib : Créez des jeux vidéo 2D et 3D en C/C++ training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Formation Raylib : Créez des jeux vidéo 2D et 3D en C/C++ training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Formation Raylib : Créez des jeux vidéo 2D et 3D en C/C++ training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
Présentation de Raylib et de sa philosophie. Installation sous Windows/Linux. Création et compilation d'un premier projet. Prise en main du cycle de jeu principal : initialisation, affichage fenêtre, boucle de jeu. Gestion des entrées clavier et souris. Dessiner des primitives 2D (cercles, rectangles, lignes). Affichage de textes et images. Exercices pratiques : créer un mini-jeu interactif simple.
Gestion avancée des sprites et animations en 2D. Chargement et gestion de ressources externes (images, sons, polices). Programmation de collisions simples. Effets visuels et transitions. Découverte du module audio de Raylib : jouer, boucler, interrompre des sons et musiques. Exercices : développement d’un jeu d’arcade 2D complet avec graphismes et sons.
Fondamentaux du rendu 3D avec Raylib. Importation de modèles, caméras et lumières. Déplacement et rotation de la caméra. Concepts de scène, espace 3D, matrices de transformation. Introduction aux shaders. Optimisation du code et organisation de projet (gestion du code source, répertoires, ressources). Exercice de synthèse : prototypage d’un mini-jeu 3D simple.
Target audience
Développeurs, enseignants ou passionnés souhaitant concevoir des jeux vidéo interactifs avec Raylib
Prerequisites
Bases du langage C ou C++ recommandées, notions générales de développement logiciel
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