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Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
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The Training NavMesh - Optimizing AI Navigation in Unity training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Training NavMesh - Optimizing AI Navigation in Unity training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Training NavMesh - Optimizing AI Navigation in Unity training is carried out through:
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Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
In-depth discovery of Unity tools for creating navigation meshes, precise configuration of NavMesh surfaces with static and dynamic obstacles, optimized baking of complex environments such as urban or forest game levels, practical exercises on a company red-thread project, immediate validity tests and real-time adjustments for smooth AI from day one.
Setup of intelligent AI agents via NavMeshAgent, advanced parameterization of properties for realistic 3D movements, implementation of C# scripts to follow dynamic targets, concrete cases of searches or patrols in procedural levels, interactive debugging with Unity visualizer, production of functional prototypes ready for team integration.
Runtime change management with NavMeshObstacle and volumetric modifiers, creation of OffMeshLink for jumps or climbs, development of multi-agent avoidance systems in dense crowds, exercises on combat or escape scenarios, optimization of recalculations for 60 FPS smoothness, deliverables including a reusable module for your professional projects.
Optimization techniques for large open worlds with asynchronous baking and mesh hierarchy, implementation of pooling for hundreds of agents without lag, Unity profiling to identify bottlenecks, case studies on AAA games like those from Ubisoft, refactoring exercises on an existing level, measurable results in CPU reduction up to 50% for scalable production.
Synthesis with custom areas and traversal costs for strategic AI, integration with game systems like FSM or BT, development of a complete red-thread project with multiplayer sync, code review by the expert trainer, preparation for deployment on target platforms, delivery of certified templates and roadmap for sustainable professional skills.
Target audience
Unity developers, level designers, and video game programmers for professional skill advancement
Prerequisites
Mastery of Unity, C#, and basics of pathfinding in 3D environments
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