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Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
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The Training: Mastering Particle Systems: Advanced Simulation and Animation Techniques training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Training: Mastering Particle Systems: Advanced Simulation and Animation Techniques training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Training: Mastering Particle Systems: Advanced Simulation and Animation Techniques training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
Overview of the physical and mathematical principles behind particles. Types of particle systems: sprites, meshes, fluids. Hands-on exploration of interfaces in Unity and Unreal Engine. Underlying data structures. Iconic examples (snow, dust, sparks). Introduction to creating simple parametric particles.
In-depth exploration of parameters: emitters, modifiers, collisions, aging, blending. Introduction to particle shaders: color grading, alpha fading, distortion. Workshops: realistic fire, magic, and fluid effects. Procedural animation and behavior curves.
Performance optimization (LOD, pooling, instancing, batching). Sound integration and visual effects synchronization. Scripting and blueprint automation for effects. Real-world case studies (cutscenes, video games, VR experiences, promotional videos). Pipeline workflows and final delivery. Practical evaluation: full complex effect creation with personalized feedback.
Target audience
Developers, 3D artists, special effects technicians, 3D animation trainers, video game or virtual reality professionals seeking to perfect their mastery of particle systems.
Prerequisites
Mastery of a 3D environment (Unity, Unreal Engine or others), basic programming skills, and animation fundamentals.
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