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The Training: Mastering the Creation and Participation in a Game Jam: Techniques and Tips for Success training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Training: Mastering the Creation and Participation in a Game Jam: Techniques and Tips for Success training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Training: Mastering the Creation and Participation in a Game Jam: Techniques and Tips for Success training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
History, formats of Game Jams (Ludum Dare, Global Game Jam, etc.), values, and collaborative spirit. Formation of fictional teams, role identification, brainstorming methodologies. Introduction to typical constraints (themes, duration, technical limits). Tips for logistical and mental preparation before the jam.
Workshops on time management, functional breakdown, priority management, technology choices adapted to the time limit. Collaborative tools (Trello, Discord, Google Drive, Git versioning), rapid prototyping techniques, and agile methods. Task allocation, scope management, and handling unexpected issues. Practical exercises: starting a prototype with real jam constraints.
Techniques for integrating assets (graphics, sound), short testing loops, rapid iterations. Finalizing the pitch, creating the presentation page and trailer. Tips for communicating about the project. Success criteria, stress management. Post-mortem: analysis of failures and highlighting successes. Advice on leveraging the Game Jam experience for your portfolio or future career.
Target audience
Developers, graphic designers, musicians, creatives, or video game enthusiasts wishing to learn how to participate effectively in a Game Jam or organize one.
Prerequisites
Basic knowledge of video game development (tool of choice: Unity, Godot, Unreal Engine, etc.) and an appetite for teamwork.
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