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Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
10 spots per session maximum — 8 already taken
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30 free minutes with a training advisor — no commitment.
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The Gamification Training - Boosting Engagement and Retention training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Gamification Training - Boosting Engagement and Retention training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Gamification Training - Boosting Engagement and Retention training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
Analysis of behavioral theories in gamification. Implementation of engagement loops. Design of complex reward systems. Study of real business cases. Practical exercises on badges and points. Start of the ongoing project: gamify a marketing funnel. Integration of immersive narratives. Tools like BadgeOS and Gamify. Initial KPI measurement. Hands-on practice with peer feedback. Adaptation to HR and e-commerce sectors.
API integration for gamified platforms. Development of dynamic leaderboards. Advanced user progression management. No-code/low-code tools: Bunchball, BigDoor. Exercises on gamified quizzes and challenges. Progress on ongoing project: CRM connection. Analytics for engagement tracking. A/B testing of mechanics. Professional cases: B2B customer retention. Security and GDPR in gamification. Deployment on web and mobile. Mobile-first optimization.
ROI measurement with advanced metrics: NPS, LTV. A/B testing of gamified mechanics. Scalability in business environments. Case studies of failures/successes: Duolingo, Starbucks. Completion of ongoing project: full presentation. Business impact evaluation. Continuous iteration strategies. AI integration for personalization. Ethical best practices. Post-training deployment plan. Resource support for lasting skills. MCQ and trainer feedback.
Target audience
HR Managers, marketing managers, UX designers, and project managers transitioning to gamification
Prerequisites
Experience in digital marketing, UX/UI principles, and agile project management
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