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Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
10 spots per session maximum — 8 already taken
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30 free minutes with a training advisor — no commitment.
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Don't let this gap widen
Without expert mastery of Unreal Engine, AAA game teams grapple with crippling performance bottlenecks and asset integration failures that derail immersive experiences.
Industry data shows 70% of projects overrun budgets by 30-50%, wasting $3-5 million per title on rework and delays.
Technical leads risk career stagnation amid team blame, while studios forfeit market share to rivals launching polished hits first.
Every month without advanced proficiency compounds these losses into existential threats for competitive pipelines.
The Training Unreal Engine - Developing Immersive AAA Games training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Training Unreal Engine - Developing Immersive AAA Games training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Training Unreal Engine - Developing Immersive AAA Games training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
Review of core Unreal Engine systems. C++ code optimization for extreme performance. Advanced memory management. Setup of the red thread project: a AAA multiplayer game. Exercises on real business cases. Hybrid Blueprints integration. Advanced debugging with Visual Studio. Hands-on real-time rendering. CI/CD pipelines preparation. Analysis of professional bottlenecks. Nanite demonstration for massive geometries. Intensive practical exercises. Trainer feedback on optimized code.
Exploration of Lumen for dynamic global illumination. Nanite configuration for high-fidelity meshes. Expert post-processing and complex materials. Shader optimization for consoles and PC. Red thread project: integration of immersive lighting. Real AAA studio cases. Exercises on Virtual Shadow Maps. Advanced LOD management. Real-time performance testing. Hands-on destructible environments. Rendering debugging with GPU Visualizer. Personalized feedback. Integration of Quixel Megascans assets. Preparation for VR/AR.
Development of behavioral AI via Behavior Trees. Advanced navigation with Mass Entity. Perception and decision systems. Multiplayer networking with Replication Graph. Red thread project: intelligent enemy AI. Exercises on professional e-sports cases. Integration of Gameplay Ability System. Multiplayer session debugging. Bandwidth optimization. Hands-on complex boss fights. Trainer feedback on scalable architectures. Enterprise stress testing. Server/client state management. Improved 120 FPS smoothness.
Niagara configuration for advanced VFX. GPU-accelerated particle systems. Asset pipelines with World Partition. Git versioning for teams. Red thread project: AAA special effects. Real indie/AAA studio exercises. Sequencer integration for cinematics. Multiplatform build and packaging. Python Editor automation. Hands-on open-world levels. Niagara cascades debugging. Feedback on professional workflows. Preparation for Unreal Authorized certification. Optimization for high-end mobile.
Cloud deployment with Pixel Streaming. Scalability for metaverses. Advanced profiling and crash analytics. Packaging for Steam/Epic. Red thread project: final build and deployment. Exercises on live ops metrics. Integration of Unreal Insights analytics. Automated QA testing. Hands-on real enterprise cases. Project defense in front of trainer. Personalized skills feedback. Preparation of certifying portfolio. Post-training resources access. Closure with expert quiz.
Target audience
Video game developers, C++ programmers, 3D artists, and technical leads seeking to advance their Unreal Engine skills
Prerequisites
Mastery of Unreal Engine 5, advanced Blueprints, C++, and development of complex game projects
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