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The Training: Create Video Games in 5 Days: Master MonoGame from A to Z training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Training: Create Video Games in 5 Days: Master MonoGame from A to Z training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Training: Create Video Games in 5 Days: Master MonoGame from A to Z training is carried out through:
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Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
Presentation of MonoGame and its history, exploration of the ecosystem, installation of the development environment (Visual Studio, .NET, MonoGame templates), creation of a first project, MonoGame project structure, basic asset management.
Importing and managing graphical resources (sprites, tiles, backgrounds) and sound resources (music, sound effects). Understanding content pipelines, loading resources, texture manipulation, and first animations.
Creating the main game loop, time and state management, programming player and enemy logic, integrating basic physics (collisions, movement), user input management (keyboard, mouse, gamepad).
Designing a complete game scene: menus, interactions, scoring, multi-level management. Applying concepts from previous days to a concrete project, adding special mechanics, integrating user feedback (sounds, visual effects).
Performance optimization, best practices for memory and resource management, testing and debugging on different platforms (Windows, MacOS, Linux optional, mobile). Build and deployment procedures, introduction to app stores and publishing.
Target audience
Developers, students, and enthusiasts wishing to design their own cross-platform video games with MonoGame
Prerequisites
Good understanding of object-oriented programming (C# recommended) and general software development
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