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The Training: Mastering Wwise - Interactive Audio for Video Games training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Training: Mastering Wwise - Interactive Audio for Video Games training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Training: Mastering Wwise - Interactive Audio for Video Games training is carried out through:
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Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
Presentation of Wwise and its use cases. Installation and configuration. Wwise project structure, interface, workspace management, exploration of main modules (Audio, Events, SoundBanks, Mixing). Importing audio assets. Creating simple sounds and basic ambient music. Initiation exercises.
Managing audio object hierarchies: containers, events, random, sequencers. Setting up switches, RTPC (Real Time Parameter Controls), and states to modulate sounds in real time. Using SoundBanks, automation, and audio optimization. Introduction to sound spatialization, 3D audio management. Practical exercises: creating interactive ambiences and adapting sound to gameplay.
Linking and integrating Wwise with Unity or Unreal Engine: plugin installation, event audio call script management. In-engine testing of sounds, managing complex interactions (zones, contextual triggers). Optimizing audio resources for different devices. Deployment, debugging tests, and validation. Support on personal/professional projects. MCQ and review workshop.
Target audience
Sound designers, composers, video game developers, audiovisual professionals wishing to integrate interactive sound into video game projects
Prerequisites
Basic proficiency in the computer environment; Knowledge of sound or music creation; Basic knowledge of the video game industry recommended
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