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The Training: Master Tilemaps: Create 2D Worlds for Video Games training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Training: Master Tilemaps: Create 2D Worlds for Video Games training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Training: Master Tilemaps: Create 2D Worlds for Video Games training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
History and uses of tilemaps; Advantages in level design; Presentation of compatible engines (Unity, Godot, Construct); Getting started with the Tilemap interface; Creating first tiles and building a simple scene; Exercise in assembling a basic level
Creating and importing custom tilesets (Photoshop, GIMP, specialized software); Organizing layers (background, obstacles, interactive decor); Applying simple animations to tiles; Setting up collisions and event triggers; Graphic optimization and asset organization; Practical exercises on multi-layer construction
Procedural level generation with tilemaps; Scripting systems for interactions and events; Integrating gameplay elements (items, enemies, doors, secret areas); Publishing and exporting the project; Tips on distribution and multi-platform testing; Final workshop: creating a complete level ready for export
Target audience
Developers, graphic designers, educators, or beginners with basic knowledge in video game development who wish to create 2D levels using tilemaps
Prerequisites
Basic knowledge in programming (JavaScript, C#, or equivalent) and simple graphic creation tools
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