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Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
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The Training Godot - Creating 2D Interactive Video Games training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Training Godot - Creating 2D Interactive Video Games training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Training Godot - Creating 2D Interactive Video Games training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
Install Godot and explore the intuitive editor by practicing the creation of your first 2D project, configure essential nodes like sprites and collisions, test simple GDScript scripts to move objects, complete a concrete exercise on a basic interactive scene, receive personalized feedback from the trainer, produce a deliverable: minimal functional prototype to validate solid basics in beginner training.
Dive into GDScript to code smooth player movements, integrate jump systems and precise collisions with RigidBody2D, develop an object collection mechanic using Godot signals, chain practical exercises on progressive levels, analyze concrete cases from successful indie games, optimize code for immediate performance, generate deliverable: fully playable level with responsive controls, ideal for professional skills in business.
Animate characters with Tween and AnimationPlayer for professional visual effects, build dynamic user interfaces using CanvasLayer and interactive buttons, integrate sounds and particles for total immersion, iteratively test your prototype on multiple platforms, learn export to Web and executables, finalize with advanced debugging, produce deliverable: exported 2D game ready for portfolio, certifying Godot skills for reconversion or corporate projects.
Target audience
Beginners in video game development, creatives in professional reconversion, junior developers or IT project managers seeking to upskill in Godot for innovative corporate projects.
Prerequisites
Basic computer skills, daily computer use, elementary notions of programming logic without required expertise.
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