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Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
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The Complete Training: Develop Your First Video Games with Cocos2d-x training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Complete Training: Develop Your First Video Games with Cocos2d-x training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Complete Training: Develop Your First Video Games with Cocos2d-x training is carried out through:
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Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
Presentation of the Cocos2d-x engine: history, ecosystem, and use cases. Installation of the environment (Windows/Mac/Linux). Creating a project, overview of the structure and lifecycle of a Cocos2d-x game. Basics of fundamental classes.
Building a main scene. Importing and manipulating sprites. Animating sprites and time management. Handling scenes and transitions. Introduction to the layer system.
User input management (touch, keyboard, mouse). Event observers and action triggers. Building user interfaces (UI engine, buttons, menus).
Integration of the physics engine. Collision detection and management. Handling sound resources (background music, sound effects). Programming advanced logics.
Resource and code optimization. Debugging a Cocos2d-x project. Compilation and publishing on Windows, Android, and iOS. Tips for maintenance and evolution of developed projects.
Target audience
Developers, students, or computer enthusiasts wishing to design multi-platform games with Cocos2d-x
Prerequisites
Good mastery of the basics of programming in C++ or JavaScript
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