Loading...
Please wait a moment
Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
Which format do you prefer?
30 free minutes with a training advisor — no commitment.
Loading available slots...
Artificial Intelligence training in Glasgow in June 2026 with Learni. Certified, expert trainers, eligible for employer funding. Free quote.
No-Code / Low-Code training in Leeds in November 2026 with Learni. Certified, expert trainers, eligible for employer funding. Free quote.
Artificial Intelligence training in Mesa in September 2026 with Learni. Certified, expert trainers, eligible for employer funding. Free quote.
Professional Training training in New York in September 2026 with Learni. Certified, expert trainers, eligible for employer funding. Free quote.
The Training Steam SDK - Integrating Multiplayer Games on Steam training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Training Steam SDK - Integrating Multiplayer Games on Steam training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Training Steam SDK - Integrating Multiplayer Games on Steam training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
Full configuration of the Steam SDK environment in Unity or Unreal, user authentication via Steamworks Web API and session tickets, management of initialization callbacks for seamless integration, practical exercises on an existing game project, debugging with Steam Console and advanced logs, production of an authenticated prototype ready for multiplayer tests, directly enhancing your professional skills.
Development of custom achievements with Steam UserStats API, implementation of global and friends-only leaderboards, real-time score synchronization via callbacks, integration of Steam overlay UI for immersive display, concrete cases from successful indie games, exercises for validation and achievement publication, creation of analytical reports to boost player engagement in enterprise settings.
Setup of Steam lobbies with Steam Matchmaking API, management of P2P sessions and relay networking for low latency, implementation of NAT punchthrough and fallback servers, collaborative exercises on cross-platform multiplayer games, bandwidth optimization with Steam Networking Sockets, development of a complete reusable multiplayer module, transforming your games into professional competitive experiences.
Integration of Steam overlay for in-game chat and real-time achievements, access to friends list and invitations via Steam Friends API, management of User Generated Content with Workshop Tools, exercises on community modding and voting, securing invitations with anti-cheat, case studies of flagship Steam games, production of an integrated social system boosting retention and virality in enterprise settings.
Configuration of DLC microtransactions via Steam Inventory Service, integration of SteamPipe for automated builds and updates, performance optimization with Steam Tools profiling, beta branch tests and Greenlight certification, final deployment exercises on Steam Store, advanced error management and analytics, finalization of a Steam-ready game with a professional launch plan.
Target audience
Video game developers, Unity/Unreal programmers, indie studios for Steam skills advancement
Prerequisites
Experience in C++ or C#, game development with Unity/Unreal, basics of networking and APIs
Loading...
Please wait a moment





























