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Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
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The Training NavMesh - Mastering AI Navigation in Unity training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Training NavMesh - Mastering AI Navigation in Unity training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Training NavMesh - Mastering AI Navigation in Unity training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
Immersive introduction to NavMesh principles for professional AI navigation, setup of the dedicated Unity environment, exploration of the Navigation window and initial baking tests on simple scenes, practical exercises to generate meshes adapted to varied terrains, creation of an ongoing project with prototype agents, immediate trainer feedback to solidify certified foundational skills.
Hands-on dive into NavMesh baking for realistic environments, precise configuration of agent parameters such as radius and height, modeling of static obstacles and baked data, interactive tests on video game business scenes, real-time adjustments for smoothness, production of optimized meshes with collaborative exercises, immediate valorization of professional navigation skills.
Practical implementation of NavMeshAgent in Unity, C# scripting for SetDestination commands and speed management, simulations of autonomous movements on complex meshes, integration into the ongoing project with simple pursuits, interactive debugging of curved paths, exercises on concrete video game AI cases, acquisition of deployable team-certified skills.
Advanced exploration of dynamic obstacles with NavMeshObstacle for realistic interactions, implementation of modifiers for real-time path recalculations, custom scripting for evasion and pursuits, exhaustive tests on evolving environments, integration into the ongoing project with reactive AI, remote practical workshops to master business navigation flows, optimized professional deliverables.
Performance synthesis using Unity Profiler to analyze and boost NavMesh, management of multi-agents in intelligent crowds, final optimization of the ongoing project for production, advanced scripting of forbidden zones and priorities, collaborative code review, preparation for certified deployment, demonstration of concrete development time savings in video games, skills ready for business use.
Target audience
Unity developers, game designers, video game programmers seeking to advance their AI skills
Prerequisites
Basics in Unity 3D and elementary C# programming
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