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Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
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The Training: Mastering Spine for Professional 2D Animation: From Initiation to Production training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Training: Mastering Spine for Professional 2D Animation: From Initiation to Production training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Training: Mastering Spine for Professional 2D Animation: From Initiation to Production training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
• Introduction to Spine, presentation of the interface and customization options • Creating a new project and managing assets • Importing and preparing graphic files • Discovery of fundamental tools: Bones, Skins, Slots • Creating a simple skeletal structure on a character or graphic element • First tests of movement and element attachment • Practical exercises: create the structure of an articulated character
• Advanced exploration of rigging tools: IK constraints, transform, path • Mesh management and deformations (meshing, weights, FFD) • Introduction to using multi-outfit character skins • Creating animation cycles (walk, run, facial expressions) • Efficient use of the timeline, keyframe organization, interpolation • Synchronizing movements for smooth animations • Optimizing projects to reduce load and improve reusability
• Exporting animations in various formats: JSON, image sequences, video • Preparation for integration into Unity, Godot, Cocos2d or other game engines • Tips for managing complex cycles and interactive animations • Troubleshooting common rigging and export issues • Advice on team organization around Spine • Final project: creating a complete animation sequence, from import to export
Target audience
Graphic designers, animators, game artists, developers or anyone involved in creating 2D animations for video games or interactive applications.
Prerequisites
Basic knowledge of digital graphics and handling image files (PNG, JPG)
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