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Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
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Explore the future of asynchronous communication training for distributed teams. Discover strategies, tools, and trends shaping effective collaboration across time zones by May 2026.
The Training HLSL 2026 - Creating High-Performance 3D Shaders training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Training HLSL 2026 - Creating High-Performance 3D Shaders training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Training HLSL 2026 - Creating High-Performance 3D Shaders training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
Dive into the installation of the HLSL 2026 environment with DirectX 12 and Visual Studio, explore the basic syntax, vector and matrix data types, create your first vertex shader to transform simple 3D meshes, perform practical exercises on basic models like a rotating cube, test in real-time with integrated debug tools, produce a functional deliverable ready for integration into a game engine, and receive personalized feedback from the trainer to consolidate your professional skills from the first day.
Move on to creating advanced pixel shaders in HLSL 2026, implement Physically Based Rendering lighting models for realistic renders, manipulate textures, normals, and specular maps on complex scenes like a game environment, optimize code to reduce GPU cycles via profiling techniques, develop a complete effect like volumetric fog or a water shader, integrate it into a red thread project with DirectX, evaluate performances in real business conditions, and leave with a portfolio of optimized shaders ready to boost your graphic productions.
Target audience
Video game developers, 3D graphic designers, Unreal Engine programmers seeking to advance their skills in shaders
Prerequisites
Basics in C-like programming and knowledge of vectors and matrices in 3D
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