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Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
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The Training GLSL 2026 - Optimize GPU Shaders for Real-Time 3D training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Training GLSL 2026 - Optimize GPU Shaders for Real-Time 3D training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Training GLSL 2026 - Optimize GPU Shaders for Real-Time 3D training is carried out through:
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Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
Dive into GLSL 2026 novelties with installation of professional environments like RenderDoc and NVIDIA Nsight, create compute shaders for real-time physics simulations, exercises on particles and fluids with Vulkan bindings, optimize GPU kernels via subgroups and wave intrinsics, develop a first red thread pipeline on a concrete enterprise case, interactive performance testing and debugging for immediately applicable production deliverables.
Deepen hybrid ray tracing with GLSL 2026 extensions on RTX hardware, implement optical denoising and AI denoising via mesh shaders, practical exercises on complex 3D scenes with accelerated path tracing, performance tuning for 60 FPS at 4K, integration of procedural textures and advanced PBR materials, finalization of the red thread project with Dockerized deployment, code review and optimization plan to boost your professional renders in enterprise.
Target audience
3D graphics developers, shader engineers, GPU programmers in career transition
Prerequisites
Mastery of OpenGL 4.6/Vulkan, GLSL 4.60+, GPU parallel programming
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