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Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
10 spots per session maximum — 7 already taken
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30 free minutes with a training advisor — no commitment.
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Don't let this gap widen
Without mastery of high-performance save systems, video games face rampant data corruption, crashes, and lost progress, driving player frustration and negative reviews.
Save-related bugs account for 42% of critical incidents in shipped titles, resulting in 30% average drops in player retention and costing studios $750,000 per major release in forgone revenue.
Teams without this expertise waste 25% of development time—over 500 hours per project—on emergency fixes, delaying launches by months and exposing engineers to career-stalling failures.
Every month without robust save mastery amplifies these risks, eroding market position.
The Training: Developing a High-Performance Save System for Video Games: Mastering Save Systems training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Training: Developing a High-Performance Save System for Video Games: Mastering Save Systems training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Training: Developing a High-Performance Save System for Video Games: Mastering Save Systems training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
History and typologies of save systems (local, cloud, auto-save, checkpoints, etc.). Identifying needs based on game genre. Architecture principles: useful design patterns (Singleton, Manager, Observer). Dependencies and separation of responsibilities. Presentation of save formats (JSON, binary, XML).
Practical implementation in Unity (C#) and Unreal (C++/Blueprint): serialization/deserialization, handling complex data (inventories, level states, player progression). Local vs cloud storage (Steam, Google Play, PlayFab). Error handling, detection, and recovery. File securing (basic encryption, integrity validation).
Creating user-friendly save/load interfaces. Automatic and manual saves. Notifications, feedback, failure handling. Versioning: data migration after game updates. Testing strategies, debugging, and documentation. Practical workshop: building a mini-project integrating the full save management cycle, code review, and personalized feedback.
Target audience
Video game developers, software engineers, game-oriented programming students wishing to implement robust save systems
Prerequisites
Mastery of a game engine (Unity or Unreal Engine), solid knowledge of object-oriented programming (C#, C++ or equivalent)
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