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Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
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30 free minutes with a training advisor — no commitment.
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Don't let this gap widen
Sans maîtrise Substance Painter 2026, les artistes 3D perdent 3x plus de temps sur texturing manuel, avec 60% d'assets rejetés en production pour artefacts ou non-PBR.
Les studios jeux vidéo rapportent 25% de budget overrun dû à workflows obsolètes, tandis que 70% des recruteurs VFX écartent profils sans outils Adobe Substance.
Chaque projet retardé creuse l'écart concurrentiel, expose à amendes qualité et freine promotions internes.
Investissez maintenant pour livrer assets photoréalistes en un clin d'œil et booster carrière entreprise.
The Formation Substance Painter 2026 - Texturer assets 3D pro training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Formation Substance Painter 2026 - Texturer assets 3D pro training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Formation Substance Painter 2026 - Texturer assets 3D pro training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
Plongez dans l'interface avancée de Substance Painter 2026, configurez vos brosses personnalisées pour peinture précise sur modèles 3D importés, explorez les masques intelligents et anchors points pour texturing non-destructif, réalisez vos premiers exercices sur un asset low-poly d'entreprise, générez des variations rapides de textures via particules et projections, produisez un livrable texturé avec feedback formateur pour valider compétences professionnelles.
Apprenez à baker des maps haute qualité directement dans Substance Painter 2026, paramétrez cages et projections pour éviter artefacts sur high-poly to low-poly, intégrez matériaux PBR prêts à l'emploi avec édition procédurale, testez sur cas concrets de personnages jeu vidéo, optimisez workflows avec layers et fill effects, exportez packs textures cohérents pour moteurs temps réel, renforcez pratique via projet fil rouge d'un asset véhicule réaliste.
Créez des smart materials personnalisés dans Substance Painter 2026 pour texturing rapide et scalable, appliquez generators d'usure, edge damage et fills automatisés sur assets complexes, combinez avec bruit procédural pour variations infinies, simulez environnements réels via projections HDR et tri-planar mapping, développez bibliothèque matériaux entreprise réutilisable, affinez via exercices collaboratifs sur props VFX, livrez textures optimisées prêtes certification.
Finalisez votre projet fil rouge en optimisant textures pour LOD et performances jeu, gérez UDIM tiling pour assets large échelle dans Substance Painter 2026, configurez exports multiples vers Unreal Engine et Unity avec presets PBR, testez rendus temps réel et corrections itératives, intégrez feedback pairs pour perfection, documentez workflow complet certifiant, repartez avec portfolio professionnel et compétences déployables immédiatement en équipe.
Target audience
Artistes 3D, texturistes, modéliseurs jeux vidéo et VFX pour montée en compétences professionnelle
Prerequisites
Bases en Substance Painter, UV mapping et modélisation 3D avec Blender ou Maya
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