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Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
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The Training Unreal Engine - Creating Optimized AAA Games training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Training Unreal Engine - Creating Optimized AAA Games training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Training Unreal Engine - Creating Optimized AAA Games training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
Dive into Unreal Engine's modular architecture with practical exercises on creating advanced Blueprint systems to manage complex interactions, use the GPU/CPU profiling tool to identify and fix bottlenecks in real-time, implement dynamic particles via Niagara on concrete AAA game cases, set up Chaos Physics for realistic destructible simulations, produce an interactive level prototype with immediate trainer feedback, and document your optimizations for professional team reuse.
Master next-gen rendering by enabling Nanite for giant virtualized meshes without performance loss, combine Lumen for dynamic global illumination on open environments, develop a multiplayer module with advanced replication and dedicated sessions, test cross-platform builds via the Packaging Tool, optimize assets for mobile and consoles with LOD compression, complete a fully deployable red thread project on Steam or Epic Store, and benefit from a personalized code review session to boost your certifying production skills.
Target audience
Video game developers, C++ gaming programmers, technical artists for professional skill advancement
Prerequisites
Mastery of Unreal Engine basics, intermediate C++, 3D modeling, and fundamental Blueprints
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