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Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
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The Training Unity - Developing Immersive and Optimized 3D Games training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Training Unity - Developing Immersive and Optimized 3D Games training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Training Unity - Developing Immersive and Optimized 3D Games training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
Dive into creating advanced shaders with HLSL and Shader Graph, configure the Universal Render Pipeline for AAA visuals, complete practical exercises on dynamic particle effects and post-processing, test real-time rendering on complex scenes, produce a deliverable visual prototype with GPU optimization, enhance your skills for professional immersive projects.
Implement advanced physics simulations via PhysX and custom ragdolls, develop autonomous AI with NavMesh and ML-Agents for intelligent enemies, tackle concrete cases like dynamic combats or procedural explorations, debug live with Unity Profiler, generate a testable and scalable AI module, boost your games with pro mechanics that captivate players.
Configure robust multiplayer sessions with Netcode for GameObjects and Mirror, manage state synchronization and client-server prediction, simulate online matches with lag compensation, integrate basic anti-cheats, deploy a playable 8-player cooperative prototype, master the business aspects of live-service games to build loyal communities.
Analyze bottlenecks with Unity Profiler and Frame Debugger, apply Burst Compiler and DOTS for fluid 1000+ entities, optimize assets and LOD systems for mobile/consoles, test on varied hardware with quantified exercises, produce an optimized project reducing CPU usage by 50%, excel in rapid delivery for demanding studios.
Generate optimized builds for PC, mobile, consoles, and WebGL with Addressables, integrate XR Interaction Toolkit for interactive VR/AR, set up CI/CD via Unity Cloud Build, finalize a complete portfolio project with integrated analytics, prepare for certification and monetization, transform your skills into career assets in the gaming industry.
Target audience
Senior video game developers, technical game dev leads, C# programmers in career transition
Prerequisites
Advanced proficiency in C#, Unity Editor, development of complete 3D prototypes
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