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Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
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The Training: Create and Master Tilemaps for Video Game Development training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Training: Create and Master Tilemaps for Video Game Development training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Training: Create and Master Tilemaps for Video Game Development training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
Presentation of tilemaps in video games, differences with classic pixel art, structuring a tileset, preparing tiles in different formats (PNG, atlas, etc.), uses in 2D game architecture, first attempts at creating tilemaps in Unity and Godot.
Manual and procedural tile placement, principles of multi-layer tilemaps, introduction to procedural level generation, management of transitions and borders (autotiles), memory and performance optimization according to the engine used, tile streaming techniques for large levels.
Implementation of collisions (solid tiles, triggers), creation of interactive events from tiles, advanced editing tools (Tiled editor, Unity/Godot plugins), collaborative workflow, integration into a professional game production pipeline, user testing, and scalability.
Target audience
Developers, graphic artists, and game designers eager to design 2D game environments using tilemaps
Prerequisites
Basic programming knowledge and experience with a game engine (Unity, Godot, Construct...)
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