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Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
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The Training: Mastering Tilemap Creation for Video Games: Essential Techniques and Practices training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Training: Mastering Tilemap Creation for Video Games: Essential Techniques and Practices training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Training: Mastering Tilemap Creation for Video Games: Essential Techniques and Practices training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
Definitions, history, and concepts; presentation of different tilemap formats, tile rules, graphic trends and constraints; discovery of main creation tools (Tiled, Aseprite, Pyxel Edit, Godot, Unity Tilemap), installation, and quick hands-on.
Creation of graphic assets adapted to tilemaps (tilesets, auto-tiling, modularity, corner and border systems); assembly of tilemaps for coherent levels; best practices for coloring, transition management, random patterns, and creating variations to avoid visual repetition.
Advanced use of tilemaps in a game engine (Unity or Godot): layer management, collisions, interactions, triggers and events; procedural tilemap generators; memory optimization and scripting opportunities for dynamic tilemap control; advice on conversion and multi-platform integration.
Target audience
Developers, graphic artists, and game designers wishing to create interactive 2D environments using tilemaps
Prerequisites
Basic knowledge in video game development or 2D graphic design
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