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The Training: Mastering the Creation and Use of Tilemaps in Video Game Development training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Training: Mastering the Creation and Use of Tilemaps in Video Game Development training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Training: Mastering the Creation and Use of Tilemaps in Video Game Development training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
Theoretical presentation of the tilemap concept, study of advantages in 2D games, tile formats and sprite sheets, graphic tools (Aseprite, Tiled, Photoshop, etc.), creation of a basic tile set, concepts of tilesets and manual mapping.
Exploration of tilemap integration in engines (Godot, Unity, Phaser.js), importing tilesets, placement and arrangement, layer management, parallax, Tiled Map Editor, writing and parsing TMX and JSON files, initial rendering optimizations.
Program dynamic tilemap management: real-time modifications, collisions, destructible environments, level transitions, infinite scrolling. Tile animations, special effects, memory call reductions, scripting automations and tools, performance testing, and professional best practices.
Target audience
Developers, graphic artists, and game designers wishing to learn how to design and utilize tilemaps in 2D video game development.
Prerequisites
Good knowledge of fundamental programming concepts and digital image manipulation.
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