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The Training: Mastering Tilemaps for Creating Environments in Video Games training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Training: Mastering Tilemaps for Creating Environments in Video Games training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Training: Mastering Tilemaps for Creating Environments in Video Games training is carried out through:
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Definitions and uses of tilemaps; advantages for environment creation; case study (famous games using tilemaps); structure of a tilemap (tileset, grid, layers); comparison between spritesheets and tilesets; hands-on with a game engine for importing tilemaps.
Creating graphic tilesets with an external editor (Tiled, Aseprite, Photoshop); designing repeatable and optimized tiles; assembly in a game engine (Unity Tilemap or Godot TileMap); multi-layer management and hierarchical organization; creating dynamic and interactive environments.
Implementing collisions on tilemaps (solid zones, trigger zones); adding simple and advanced animations; automation scripts for procedural level generation; memory and performance optimization; export and asset management; best practices for maintenance and evolution of tilemap-based projects.
Target audience
Developers, graphic artists, and video game designers wishing to optimize the creation of 2D or 3D environments using tilemaps
Prerequisites
Good knowledge of video game development basics and understanding of programming (Python, C#, JavaScript).
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