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Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
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Artificial Intelligence training in Cardiff in May 2026 with Learni. Certified, expert trainers, eligible for employer funding. Free quote.
Explore the evolving role of artificial intelligence in crafting tailored educational journeys, with projections for groundbreaking advancements by April 2026.
No-Code / Low-Code training in Leeds in November 2026 with Learni. Certified, expert trainers, eligible for employer funding. Free quote.
Discover top hospitality management training options for hotel professionals targeting April 2026. Explore trends, key skills, and programs to boost careers in a recovering industry.
The Training Steam SDK - Integrating Steamworks into Your Video Games training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Training Steam SDK - Integrating Steamworks into Your Video Games training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Training Steam SDK - Integrating Steamworks into Your Video Games training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
Complete installation of Steam SDK and Steamworks in Unity or Unreal Engine, configuration of API keys and initial authentication, creation of first prototype project integrating Steam client, practical exercises on Steam overlay and basic user stats, local tests with Steam emulator to validate quick integration, production of a functional deliverable with setup documentation for corporate teams.
Implementation of Steam SDK networking for secure P2P connections and dynamic lobbies, development of advanced matchmaking with regional filters, exercises on real-time multiplayer sessions in Unity, simulation of cross-platform games with 4-8 virtual players, latency optimization via Steam Datagram Relay, creation of a reusable multiplayer module for professional projects.
Definition and implementation of progressive achievements via Steam SDK, configuration of global and friends leaderboards with real-time rankings, practical workshops on in-game event triggers, integration into Unreal Blueprints or C# scripts, exhaustive tests with fake Steam accounts, development of a rewards system to boost retention, deliverable: ready-to-deploy achievements pack.
Configuration of Steam Inventory Service for virtual items and secure microtransactions, implementation of DLC via Steam SDK entitlements, exercises on Depot Builder for additional content, management of in-app payments and refunds, simulations of Steam Workshop sales, optimization of purchase flow with asynchronous callbacks, production of a complete, compliant in-game e-commerce system.
Final deployment via Steam Direct with Steam SDK VAC anti-cheat, integration of Steamworks analytics for player metrics, performance optimization via Steam Profiler, exercises on builds and AppID submission, code review with pair-programming on the overarching project, preparation for Steam certification, delivery of deployable portfolio with post-launch monitoring for businesses.
Target audience
Video game developers, Unity and Unreal Engine programmers, indie studios looking to upskill on Steam
Prerequisites
Knowledge of C++ or C#, Unity/Unreal experience, basics of multiplayer development
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