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Founded by passionate advocates of learning and innovation, Learni set out to make professional training accessible to everyone, everywhere in the world. Our team works in the largest cities such as Paris, Lyon, Marseille, and internationally, to support talents and organizations in their skills development.
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30 free minutes with a training advisor — no commitment.
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The Training Shader Graph 2026 - Mastering Advanced Visual Effects training is delivered in-person or remotely (blended-learning, e-learning, virtual classroom, remote in-person). At Learni, a Qualiopi-certified training organization, each program is designed to maximize skills acquisition, regardless of the training mode chosen.
The trainer alternates between demonstrative, interrogative, and active methods (through practical exercises and/or real-world scenarios). This pedagogical approach ensures concrete and directly applicable learning in the workplace.
To ensure the quality of the Training Shader Graph 2026 - Mastering Advanced Visual Effects training, Learni provides the following teaching resources:
For in-house training at a location external to Learni, the client ensures and commits to having all necessary teaching materials (IT equipment, internet connection...) for the proper conduct of the training action in accordance with the prerequisites indicated in the communicated training program.
The assessment of skills acquired during the Training Shader Graph 2026 - Mastering Advanced Visual Effects training is carried out through:
Learni is committed to the accessibility of its professional training programs. All our training programs are accessible to people with disabilities. Our teams are available to adapt teaching methods to your specific needs. Do not hesitate to contact us for any accommodation request.
Learni training programs are available for inter-company and intra-company settings, both in-person and remote. Registration is possible up to 48 business hours before the start of training. Our programs are eligible for OPCO, Pôle emploi, and FNE-Formation funding. Contact us to discuss your training project and funding possibilities.
Dive into Shader Graph 2026 with the creation of complex shaders via custom nodes and sub-graphs, exploration of new tools for volumetric effects and dynamic distortions, practical exercises on irregular PBR materials and noise-based procedural texturing, real-time GPU optimization on concrete AAA game cases, smooth integration into Unity HDRP/URP pipelines, production of testable deliverables with RenderDoc profiling, and code review for enterprise-ready performance.
Target audience
Unity developers, technical artists, and graphics programmers for professional skill enhancement
Prerequisites
Mastery of Unity 2023+, knowledge of HLSL/CG, and basics of Shader Graph
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